--- a/src/Config.hh Mon Dec 15 15:36:17 2008 +0000
+++ b/src/Config.hh Mon Dec 15 16:41:00 2008 +0000
@@ -77,24 +77,33 @@
const float PROJECTILE_START_DISTANCE = 10.0;
/*
- * Rope
+ * @name Rope
+ * @{
*/
-// how much to grow the rope length by on every ROPE_UP/DOWN
+/** How much to grow the rope length by on every ROPE_UP/DOWN */
const float ROPE_GROWTH_RATE = 5;
-// the force that the rope exerts on the player when the length is too long
+/** The force that the rope exerts on the player when the length is too long */
const float ROPE_FORCE = 3500;
-// same as player mass...?
+/** Same as player mass...? */
const float ROPE_MASS = 10.0;
-// initial length... this should probably be a bit more dynamic?
+/** Initial rope length... this should probably be a bit more dynamic? */
const float ROPE_LENGTH = 100.0;
-// initial velocity of the rope when thrown
+/** Initial velocity of the rope when thrown */
const float ROPE_VELOCITY = 500;
+/**
+ * Rope colors, it should alternate between these two
+ */
+const CL_Color ROPE_COLOR_LIGHT = CL_Color(198, 100, 2);
+const CL_Color ROPE_COLOR_DARK = CL_Color(159, 79, 1);
+
+// @}
+
// Graphical properties
const CL_Color COLOR_EMPTY(86, 41, 0);
const CL_Color COLOR_DIRT(144, 82, 23);