--- a/src/NetworkServer.hh Wed Dec 03 19:16:32 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,52 +0,0 @@
-#ifndef NETWORKSERVER_HH
-#define NETWORKSERVER_HH
-
-#include "Network.hh"
-#include "GameState.hh"
-#include "NetworkSession.hh"
-#include "NetworkObject.hh"
-
-#include <list>
-#include <map>
-#include <ClanLib/core.h>
-
-// forward-declare
-class NetworkServerPlayer;
-
-class NetworkServer : public NetworkCore {
- friend class NetworkServerPlayer;
-
- protected:
- NetworkSession netsession;
- NetworkObject_ServerController netobjs;
- std::list<NetworkServerPlayer *> players;
-
- public:
- NetworkServer (GameState &state, const NetworkAddress &listen_addr);
-
- protected:
- void handle_disconnect (NetworkServerPlayer *player);
-
- private:
- void on_node_connected (NetworkNode *node);
-};
-
-class NetworkServerPlayer : public RemotePlayer {
- private:
- NetworkServer &server;
- NetworkObject_Server obj;
- NetworkNode *node;
-
- CL_SlotContainer slots;
-
- public:
- NetworkServerPlayer (NetworkServer &server, NetworkNode *node);
-
- private:
- void on_disconnected (void);
- void on_move (NetworkNode *node, NetworkPacket &pkt);
-
- void send_position_update (void);
-};
-
-#endif