--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Network.hh Wed Dec 03 19:16:32 2008 +0000
@@ -0,0 +1,83 @@
+#ifndef NETWORK_HH
+#define NETWORK_HH
+
+#include "NetworkConfig.hh"
+#include "GameState.hh"
+
+#include <ClanLib/network.h>
+
+const int32_t COORDINATE_MAX = 1 << 30;
+
+class NetworkCore {
+ protected:
+ GameState &state;
+
+ CL_SlotContainer slots;
+
+ // constructor
+ NetworkCore (GameState &state) : state(state) { }
+
+
+
+
+};
+
+enum NetworkChannel {
+ /*
+ * Core channel used for NetworkSession
+ */
+ NETCHAN_CORE = 0x01,
+};
+
+enum NetworkPhysicsFlags {
+ NETWORK_PHYSICS_INAIR = 0x01,
+};
+
+enum NetworkMessage {
+ NETMSG_PACKET_INVALID = 0x00,
+
+ /*
+ * You have joined the game:
+ *
+ * Vector initial_position
+ */
+ NETMSG_SERVER_HELLO = 0x0100,
+
+ /*
+ * New client has connected to server:
+ *
+ * Vector initial_position
+ */
+ NETMSG_PLAYER_JOIN = 0x0101,
+
+ /*
+ * Client has left server:
+ *
+ */
+ NETMSG_PLAYER_QUIT = 0x0102,
+
+ /*
+ * Client has moved
+ *
+ * uint16_t PlayerInput_Move
+ */
+ NETMSG_CLIENT_MOVE = 0x0201,
+
+ /*
+ * Initial player info
+ *
+ * Vector initial_position
+ */
+ NETMSG_PLAYER_INFO = 0x0300,
+
+ /*
+ * Player position update
+ *
+ * Vector position
+ * Vector velocity
+ * uint8_t NetworkPhysicsFlags
+ */
+ NETMSG_PLAYER_POSITION = 0x0301,
+};
+
+#endif