--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/NetworkObject.cc Wed Dec 03 19:16:32 2008 +0000
@@ -0,0 +1,148 @@
+
+#include <cassert>
+
+#include "NetworkObject.hh"
+
+/*
+ * NetworkObject_Controller
+ */
+NetworkObjectController::NetworkObjectController (NetworkSession &session, NetworkChannelID channel_id) :
+ session(session), channel_id(channel_id) {
+
+ // setup signals
+ slot_message = session.sig_chan_message(channel_id).connect(this, &NetworkObjectController::on_message);
+}
+
+void NetworkObjectController::on_message (NetworkPacket &pkt, NetworkNode *node) {
+ uint32_t obj_id = pkt.read_uint32();
+ uint16_t msg_id = pkt.read_uint16();
+
+ // lookup object
+ NetworkObject *obj = objects[obj_id];
+
+ if (obj) {
+ obj->handle_packet(node, msg_id, pkt);
+
+ } else {
+ handle_create(obj_id, msg_id, pkt, node);
+ }
+}
+
+/*
+ * NetworkObject_ServerController
+ */
+NetworkObject_ServerController::NetworkObject_ServerController (NetworkSession &session, NetworkChannelID channel_id) :
+ NetworkObjectController(session, channel_id), id_pool(0) {
+
+}
+
+NetworkObjectID NetworkObject_ServerController::getObjectID (void) {
+ return ++id_pool;
+}
+
+void NetworkObject_ServerController::handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, NetworkPacket &pkt, NetworkNode *node) {
+ (void) obj_id;
+ (void) msg_id;
+ (void) pkt;
+ (void) node;
+
+ // XXX: fail
+ throw CL_Error("clients cannot create objects");
+}
+
+/*
+ * NetworkObject_ClientController *
+ */
+NetworkObject_ClientController::NetworkObject_ClientController (NetworkSession &session, NetworkChannelID channel_id, NetworkNode *server) :
+ NetworkObjectController(session, channel_id), server(server) {
+
+
+}
+
+void NetworkObject_ClientController::handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, NetworkPacket &pkt, NetworkNode *node) {
+ // we only communicate with the server
+ assert(node == server);
+
+ // create new object
+ NetworkObject_Client *obj = new NetworkObject_Client(*this, obj_id);
+
+ // signal
+ _sig_create(obj, msg_id, pkt);
+}
+
+/*
+ * NetworkObject
+ */
+NetworkObject::NetworkObject (NetworkObjectController &controller, NetworkObjectID obj_id) :
+ obj_id(obj_id) {
+
+ assert(obj_id);
+
+ controller.objects[obj_id] = this;
+}
+
+void NetworkObject::buildPacket (NetworkPacket &pkt, NetworkMessageID msg_id, const NetworkPacket &payload) {
+ pkt.write_uint32(obj_id);
+ pkt.write_uint16(msg_id);
+ pkt.write_packet(payload);
+}
+
+std::ostream& operator<< (std::ostream &s, const NetworkObject &obj) {
+ return s << "<NetworkObject #" << obj.obj_id << ">";
+}
+
+/*
+ * NetworkObject_Server
+ */
+NetworkObject_Server::NetworkObject_Server (NetworkObject_ServerController &controller) :
+ NetworkObject(controller, controller.getObjectID()), controller(controller) {
+
+}
+
+void NetworkObject_Server::handle_packet (NetworkNode *node, NetworkMessageID msg_id, NetworkPacket &pkt) {
+ _map_sig_message[msg_id](node, pkt);
+}
+
+void NetworkObject_Server::send_to (NetworkNode *dst, NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable) {
+ NetworkPacket pkt_out;
+
+ buildPacket(pkt_out, msg_id, pkt);
+
+ dst->send(controller.channel_id, pkt_out, reliable);
+}
+
+void NetworkObject_Server::send_all (NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable) {
+ send_all_except(msg_id, pkt, NULL, reliable);
+}
+
+void NetworkObject_Server::send_all_except (NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *black_sheep, bool reliable) {
+ NetworkPacket pkt_out;
+
+ buildPacket(pkt_out, msg_id, pkt);
+
+ controller.session.send_all_except(controller.channel_id, pkt_out, black_sheep, reliable);
+}
+
+/*
+ * NetworkObject_Client
+ */
+NetworkObject_Client::NetworkObject_Client (NetworkObject_ClientController &controller, NetworkObjectID id) :
+ NetworkObject(controller, id), controller(controller) {
+
+ // nothing
+}
+
+void NetworkObject_Client::handle_packet (NetworkNode *node, NetworkMessageID msg_id, NetworkPacket &pkt) {
+ assert(node == controller.server);
+
+ _map_sig_message[msg_id](pkt);
+}
+
+void NetworkObject_Client::send (NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable) {
+ NetworkPacket pkt_out;
+
+ buildPacket(pkt_out, msg_id, pkt);
+
+ controller.server->send(controller.channel_id, pkt_out, reliable);
+}
+