src/proto2/Config.hh
changeset 185 25becd2cb026
parent 184 561892e2a30e
child 186 0738f2949a2b
--- a/src/proto2/Config.hh	Wed Dec 03 18:59:10 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
-#ifndef CONFIG_HH
-#define CONFIG_HH
-
-#include <ClanLib/display.h>
-
-// This is a temporary way to declare different constants. Maybe we
-// should do somekind of resource manager? Do we have time?
-
-// Mathematical constants
-const float KG_PI = 3.14159265;
-
-// Physics simulation
-// Physics resolution
-const uint16_t MAP_WIDTH = 800;
-const uint16_t MAP_HEIGHT = 600;
-const float MAP_SCALE = 1; // One "pixel" in "real" units
-// Simulation
-const uint16_t PHYSICS_TICK_MS = 10;
-
-// Constants affecting physics
-const float MAP_GRAVITY = 1200.0;
-const float PLAYER_COLLISION_ELASTICITY = 0.3; // TODO: This could be
-                                        // different for different
-                                        // objects
-
-// Player properties
-const float PLAYER_MASS = 10.0;
-const float PLAYER_MOVE_FORCE = 5000.0;
-const float PLAYER_MIN_SPEED = 30.0;
-const float PLAYER_JUMP_MIN_DISTANCE = 5.0;
-const float PLAYER_AIM_MIN = -KG_PI/4; 
-const float PLAYER_AIM_MAX = KG_PI/2;
-const float PLAYER_INITIAL_X = 400.0;
-const float PLAYER_INITIAL_Y = 300.0;
-const float CROSSHAIR_ANGLE_SPEED = PI/40;
-
-const float PLAYER_MAX_SPEED = 70;
-
-// Graphical properties
-const CL_Color COLOR_EMPTY(86, 41, 0);
-const CL_Color COLOR_DIRT(144, 82, 23);
-const CL_Color COLOR_ROCK(132, 136, 135);
-
-#endif