--- a/src/proto2/Engine.hh Wed Dec 03 18:59:10 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,54 +0,0 @@
-#ifndef ENGINE_HH
-#define ENGINE_HH
-
-// XXX: forward-declare Engine for other components
-class Engine;
-
-#include "GameState.hh"
-#include "Graphics.hh"
-#include "NetworkServer.hh"
-#include "NetworkClient.hh"
-
-#include "Logger.hh"
-
-class Engine {
- private:
- // game state
- GameState game_state;
-
- // Graphics/Input
- Graphics *graphics;
-
- // network server/client
- NetworkServer *net_server;
- NetworkClient *net_client;
-
- // to exit the mainloop
- bool is_running;
-
- public:
- // default constructor
- Engine (void);
-
- // setup graphics
- void setupGraphics (void);
-
- // set up network server/client
- // setting up both of these will lead to odd behaviour :)
- void setupNetworkServer (const std::string &listen_port);
- void setupNetworkClient (const std::string &connect_host, const std::string &connect_port);
- void setupSinglePlayer (void);
-
- // run the main loop
- void run (void);
-
- // terminate the main loop
- void stop (void);
-
- public:
- // logging utility
- static Logger log (enum LogLevel level, const char *type);
-
-};
-
-#endif /* ENGINE_HH */