src/proto2/Graphics.cc
changeset 185 25becd2cb026
parent 184 561892e2a30e
child 186 0738f2949a2b
--- a/src/proto2/Graphics.cc	Wed Dec 03 18:59:10 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,87 +0,0 @@
-
-#include "Graphics.hh"
-#include "Physics.hh"
-#include "GameState.hh"
-#include <cmath>
-
-Graphics::Graphics (Engine &engine, GameState &state) :
-    engine(engine), 
-    state(state), 
-    update_timer(GRAPHICS_UPDATE_INTERVAL_MS),
-    win(GRAPHICS_WINDOW_TITLE, GRAPHICS_RESOLUTION_WIDTH, GRAPHICS_RESOLUTION_HEIGHT),
-    keyboard(win.get_ic()->get_keyboard()) {
-
-    // connect timer signal
-    slots.connect(update_timer.sig_timer(), this, &Graphics::on_update);
-
-    // enable
-    update_timer.enable();
-}
-
-void Graphics::check_input (void) {
-    LocalPlayer *player;
-    PlayerInput_Move input_move = 0;
-    
-    // stop on escape
-    if (keyboard.get_keycode(CL_KEY_ESCAPE)) {
-        engine.stop();
-
-        return;
-    }
-     
-    // ignore if we don't have a local player
-    if ((player = state.getLocalPlayer()) == NULL)
-        return;
-    
-    // handle movement
-    if (keyboard.get_keycode(CL_KEY_LEFT))
-        input_move |= INPUT_MOVE_LEFT;
-
-    if (keyboard.get_keycode(CL_KEY_RIGHT))
-        input_move |= INPUT_MOVE_RIGHT;
-
-    if (keyboard.get_keycode(CL_KEY_UP))
-        input_move |= INPUT_MOVE_UP;
-
-    if (keyboard.get_keycode(CL_KEY_DOWN))
-        input_move |= INPUT_MOVE_DOWN;
-
-    if (keyboard.get_keycode(CL_KEY_RSHIFT))
-        input_move |= INPUT_MOVE_JUMP;
-
-    if (keyboard.get_keycode(CL_KEY_I))
-        player->debugInfo();
-    
-    if (keyboard.get_keycode(CL_KEY_F)) {
-        Engine::log(DEBUG, "Graphics.check_input") << "Fire!";
-        input_move |= INPUT_SHOOT;
-    }
-   
-    if (keyboard.get_keycode(CL_KEY_M))
-        input_move |= INPUT_MOVE_DIG;
- 
-    // apply movement if applicable
-    if (input_move)
-        player->handleMove(input_move);
-}
-
-void Graphics::do_redraw (void) {
-    CL_GraphicContext *gc = win.get_gc();
-    
-    // White background
-    gc->clear(CL_Color::white);
-
-    // Draw terrain
-    state.draw(gc);
-
-    // Flip window buffer, sync
-    win.flip(1);
-}
-
-void Graphics::on_update (void) {
-    // check keyboard input
-    check_input();
-
-    // redraw display
-    do_redraw();
-}