--- a/src/proto2/Graphics.cc Wed Dec 03 18:59:10 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,87 +0,0 @@
-
-#include "Graphics.hh"
-#include "Physics.hh"
-#include "GameState.hh"
-#include <cmath>
-
-Graphics::Graphics (Engine &engine, GameState &state) :
- engine(engine),
- state(state),
- update_timer(GRAPHICS_UPDATE_INTERVAL_MS),
- win(GRAPHICS_WINDOW_TITLE, GRAPHICS_RESOLUTION_WIDTH, GRAPHICS_RESOLUTION_HEIGHT),
- keyboard(win.get_ic()->get_keyboard()) {
-
- // connect timer signal
- slots.connect(update_timer.sig_timer(), this, &Graphics::on_update);
-
- // enable
- update_timer.enable();
-}
-
-void Graphics::check_input (void) {
- LocalPlayer *player;
- PlayerInput_Move input_move = 0;
-
- // stop on escape
- if (keyboard.get_keycode(CL_KEY_ESCAPE)) {
- engine.stop();
-
- return;
- }
-
- // ignore if we don't have a local player
- if ((player = state.getLocalPlayer()) == NULL)
- return;
-
- // handle movement
- if (keyboard.get_keycode(CL_KEY_LEFT))
- input_move |= INPUT_MOVE_LEFT;
-
- if (keyboard.get_keycode(CL_KEY_RIGHT))
- input_move |= INPUT_MOVE_RIGHT;
-
- if (keyboard.get_keycode(CL_KEY_UP))
- input_move |= INPUT_MOVE_UP;
-
- if (keyboard.get_keycode(CL_KEY_DOWN))
- input_move |= INPUT_MOVE_DOWN;
-
- if (keyboard.get_keycode(CL_KEY_RSHIFT))
- input_move |= INPUT_MOVE_JUMP;
-
- if (keyboard.get_keycode(CL_KEY_I))
- player->debugInfo();
-
- if (keyboard.get_keycode(CL_KEY_F)) {
- Engine::log(DEBUG, "Graphics.check_input") << "Fire!";
- input_move |= INPUT_SHOOT;
- }
-
- if (keyboard.get_keycode(CL_KEY_M))
- input_move |= INPUT_MOVE_DIG;
-
- // apply movement if applicable
- if (input_move)
- player->handleMove(input_move);
-}
-
-void Graphics::do_redraw (void) {
- CL_GraphicContext *gc = win.get_gc();
-
- // White background
- gc->clear(CL_Color::white);
-
- // Draw terrain
- state.draw(gc);
-
- // Flip window buffer, sync
- win.flip(1);
-}
-
-void Graphics::on_update (void) {
- // check keyboard input
- check_input();
-
- // redraw display
- do_redraw();
-}