--- a/src/proto2/NetworkSession.cc Wed Dec 03 18:59:10 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,107 +0,0 @@
-
-#include "NetworkSession.hh"
-#include "Engine.hh"
-
-#include <cassert>
-
-NetworkSession::NetworkSession (uint64_t magic) :
- magic(magic), tcp_srv(NULL), udp_srv(NULL), udp_client(NULL) {
-
- // nothing
-}
-
-void NetworkSession::listen (const NetworkAddress &addr) {
- assert(tcp_srv == NULL && udp_srv == NULL);
-
- // create TCP/UDP servers
- tcp_srv = new NetworkTCPServer(addr);
- udp_srv = new NetworkUDP(addr);
-
- // connect signals
- slots.connect(tcp_srv->sig_client(), this, &NetworkSession::on_tcp_client);
- slots.connect(udp_srv->sig_packet(), this, &NetworkSession::on_udp_packet);
-}
-
-NetworkNode *NetworkSession::build_node (NetworkTCPTransport *tcp, NetworkUDP *udp, const NetworkAddress &addr, enum NetworkNodeType type) {
- // XXX: unused
- (void) type;
-
- // create node
- return new NetworkNode(*this, tcp, udp, addr);
-}
-
-NetworkNode* NetworkSession::connect (const NetworkAddress &addr) {
- // XXX: only one connect
- assert(!udp_client);
-
- // connect TCP
- NetworkTCPClient *tcp_client = new NetworkTCPClient(addr);
-
- // create UDP socket on same address
- udp_client = new NetworkUDP(tcp_client->getLocalAddress());
-
- // build client
- NetworkNode *client_node = build_node(tcp_client, udp_client, addr, NETWORK_NODE_CLIENT_SERVER);
-
- // add to nodes
- nodes[addr] = client_node;
-
- // connect signals
- slots.connect(udp_client->sig_packet(), this, &NetworkSession::on_udp_packet);
-
- // return the "server" node
- return client_node;
-}
-
-void NetworkSession::handle_disconnect (NetworkNode *node) {
- // remove from nodes
- nodes.erase(node->getRemoteAddress());
-}
-
-void NetworkSession::handle_message (NetworkPacket &pkt, NetworkNode *node) {
- // read the channel id
- NetworkChannelID channel_id = pkt.read_uint16();
-
- // fire signal
- _map_sig_chan_message[channel_id](pkt, node);
-}
-
-void NetworkSession::on_tcp_client (NetworkTCPTransport *tcp_client) {
- // get remote address manually, because NetworkTCPServer doesn't pass it in to us
- NetworkAddress addr = tcp_client->getRemoteAddress();
-
- // build client
- NetworkNode *client_node = build_node(tcp_client, udp_srv, addr, NETWORK_NODE_SERVER_CLIENT);
-
- // add to nodes
- nodes[addr] = client_node;
-
- // fire signals
- _sig_node_connected(client_node);
-}
-
-void NetworkSession::on_udp_packet (NetworkPacket &pkt, const NetworkAddress &addr) {
- NetworkNode *node = nodes[addr];
-
- // drop from unknown sources
- if (!node) {
- Engine::log(WARN, "net_session.on_udp_packet") << "dropping unsolicted UDP packet from " << addr;
- return;
- }
-
- // handle
- handle_message(pkt, node);
-}
-
-void NetworkSession::send_all (NetworkChannelID channel_id, const NetworkPacket &pkt, bool reliable) {
- send_all_except(channel_id, pkt, NULL, reliable);
-}
-
-void NetworkSession::send_all_except (NetworkChannelID channel_id, const NetworkPacket &pkt, const NetworkNode *node, bool reliable) {
- for (std::map<NetworkAddress, NetworkNode*>::iterator it = nodes.begin(); it != nodes.end(); it++) {
- if (it->second == node)
- continue;
-
- it->second->send(channel_id, pkt, reliable);
- }
-}