--- a/src/PhysicsObject.cc Sat Dec 06 17:51:19 2008 +0000
+++ b/src/PhysicsObject.cc Sat Dec 06 18:49:51 2008 +0000
@@ -11,11 +11,7 @@
}
PhysicsObject::~PhysicsObject (void) {
- Engine::log(DEBUG, "PhysicsObject.destructor") << this /* << ": objects.size=" << ((int) world.objects.size()) */;
-
- // world.objects.remove(this);
-
- Engine::log(DEBUG, "PhysicsObject.destructor") << this /* << ": objects.size=" << ((int) world.objects.size()) */;
+ // Engine::log(DEBUG, "PhysicsObject.destructor") << this /* << ": objects.size=" << ((int) world.objects.size()) */;
}
/**
@@ -146,10 +142,8 @@
// If the worm is not in the air make it walk,
// otherwise integrate the new position and velocity
if (!this->inAir) {
- //std::cout << "Tryin to walk" << std::endl;
// It walks only if there's some vertical force
if (total.x != 0) {
- std::cout << "Succeeding to walk" << std::endl;
walk(dt, total.x > 0);
this->velocity = Vector(0,0);
}