--- a/src/Terrain.cc Tue Dec 09 04:49:33 2008 +0000
+++ b/src/Terrain.cc Mon Dec 15 14:24:38 2008 +0000
@@ -316,7 +316,8 @@
*/
static int getDirectionIndex (Vector direction) {
Vector dir = direction.roundToInt();
- if(dir.x == 0 && dir.y == -1) {
+
+ if (dir.x == 0 && dir.y == -1) {
return 0;
} else if (dir.x == 1 && dir.y == -1) {
return 1;
@@ -374,19 +375,6 @@
return normal;
}
-// XXX: weird vectors
-Vector direction (const Vector &v) {
- Vector tmp(v);
-
- if (tmp.length() > 0)
- tmp /= tmp.length();
-
- tmp.x = (uint16_t)(tmp.x);
- tmp.y = (uint16_t)(tmp.y);
-
- return tmp;
-}
-
// TODO: This could better :)
// TODO: And this need some cleaning :)
void Terrain::generateTerrain (int seed) {