--- a/src/proto2/NetworkClient.cc Mon Nov 24 15:18:55 2008 +0000
+++ b/src/proto2/NetworkClient.cc Mon Nov 24 17:14:29 2008 +0000
@@ -92,11 +92,10 @@
slots.connect(obj->sig_message(NETMSG_PLAYER_POSITION), this, &NetworkClientLocalPlayer::on_position);
}
-void NetworkClientLocalPlayer::applyForce (Vector force, uint16_t dt) {
+void NetworkClientLocalPlayer::handleMove (PlayerInput_Move input) {
// always send move, in all cases
NetworkPacket pkt;
- pkt.write_vector(force);
- pkt.write_uint16(dt);
+ pkt.write_uint16(input);
obj->send(NETMSG_CLIENT_MOVE, pkt, false);