src/Player.cc
changeset 204 4c386e9c950f
parent 201 135616467a0a
child 206 a1fe1a93ba5a
--- a/src/Player.cc	Thu Dec 04 22:33:43 2008 +0000
+++ b/src/Player.cc	Thu Dec 04 22:59:13 2008 +0000
@@ -29,7 +29,7 @@
     float shotspeed = 100*PHYSICS_TICK_MS;
     Vector shotRelativeVelocity = unitVectorAim * shotspeed;
     Vector shotVelocity = this->velocity + shotRelativeVelocity;
-    world.addProjectile(new Projectile(this->state, this->position, shotVelocity, true));
+    new Projectile(this->state, this->position, shotVelocity, true);
 }
 
 void Player::handleMove (PlayerInput_Move input) {