proto/p2/Drawer.cc
changeset 5 617813994ab1
parent 4 e28b28b8817c
child 6 faa4e777cc6e
--- a/proto/p2/Drawer.cc	Mon Nov 03 22:20:21 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,76 +0,0 @@
-#include <ClanLib/core.h>
-#include <ClanLib/gl.h> //do I need this in linux?
-#include <ClanLib/display.h>
-#include <ClanLib/application.h>
-#include "GameState.hh"
-#include "Dimension.hh"
-
-class CL_Game : public CL_ClanApplication {
-private:
-	bool keep_going;
-	void check_input() {
-		if(CL_Keyboard::get_keycode(CL_KEY_ESCAPE))
-			keep_going = false;
-			
-        LocalPlayer& lp = gs.getLocalPlayer();
-
-		if(CL_Keyboard::get_keycode(CL_KEY_UP)) {
-			lp.doMovement(PositionDelta(0,3));
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_DOWN)) {
-			lp.doMovement(PositionDelta(0,-3));
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_LEFT)) {
-			lp.doMovement(PositionDelta(-3,0));
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_RIGHT)) {
-			lp.doMovement(PositionDelta(3,0));
-		}
-	}
-
-public:
-	GameState gs;
-
-	CL_Game() : keep_going(true) {}
-	virtual int main(int argc, char **argv) {
-		CL_SetupCore setup_init;
-		CL_SetupDisplay setup_disp;
-		CL_SetupGL setup_gl;
-		
-		//gs.player_list.push(Player(Coordinate()));
-
-		CL_DisplayWindow win("ikkuna", 640, 480);
-//		CL_Surface bg(CL_PNGProvider("image.png");
-
-		unsigned int last_draw = CL_System::get_time();
-		int r = 100, g = 100, b = 100;
-		unsigned int frame_count = 0;
-		bool R = false, G = false, B = false;
-
-		while(keep_going) { //not good idea to put infinite loop
-			CL_Display::clear(CL_Color(r, g, b));
-            
-			int colorIdx = 0;
-			for(std::list<Player>::iterator it = gs.player_list.begin(); it != gs.player_list.end(); ++it) {
-
-				CL_Display::fill_rect(CL_Rect(it->getPosition().scaledX()-10, it->getPosition().scaledY()-10, 
-					it->getPosition().scaledX()+10, it->getPosition().scaledY()+10), CL_Color((colorIdx*30)%255, (colorIdx*30)%255, (colorIdx*30)%255));
-
-				colorIdx++;
-			}
- 			
-			CL_Display::flip(1);
-			frame_count++;
-			unsigned int cur_draw = CL_System::get_time();
-		
-			check_input();
-
-			last_draw = cur_draw;
-			CL_System::keep_alive();
-//			sleep(10); //flip already wait a short amount of time
-		}
-		return 0;
-	}
-};
-
-CL_Game inst;