--- a/src/Network/Server.cc Fri Dec 05 00:30:59 2008 +0000
+++ b/src/Network/Server.cc Fri Dec 05 00:44:25 2008 +0000
@@ -27,7 +27,7 @@
players.push_back(player);
// add to GameState
- state.newRemotePlayer(player);
+ state.newPlayer(player);
}
void NetworkServer::handle_disconnect (NetworkServerPlayer *player) {
@@ -39,7 +39,7 @@
}
NetworkServerPlayer::NetworkServerPlayer (NetworkServer &server, NetworkNode *node) :
- RemotePlayer(server.state, Vector(PLAYER_INITIAL_X, PLAYER_INITIAL_Y), true), server(server), obj(server.netobjs), node(node) {
+ Player(server.state, Vector(PLAYER_INITIAL_X, PLAYER_INITIAL_Y), true), server(server), obj(server.netobjs), node(node) {
// log
Engine::log(INFO, "server_player.connected") << "node=" << node << ", obj=" << obj;