src/proto2/Physics.cc
changeset 128 890ac82cdcc0
parent 124 2fd698e04779
child 131 5a81c6dc5451
--- a/src/proto2/Physics.cc	Fri Nov 28 18:23:57 2008 +0000
+++ b/src/proto2/Physics.cc	Fri Nov 28 22:26:23 2008 +0000
@@ -35,8 +35,10 @@
     return tick_counter;
 }
 
-PhysicsObject::PhysicsObject (PhysicsWorld &world, float mass, Vector position, Vector velocity)
-    : world(world), mass(mass), position(position), velocity(velocity), inAir(true), facing(3) {
+PhysicsObject::PhysicsObject (PhysicsWorld &world, float mass, 
+                              Vector position, Vector velocity)
+    : world(world), mass(mass), position(position), 
+      velocity(velocity), facingRight(true), inAir(true) {
 
     world.addObject(this);
 }
@@ -372,9 +374,9 @@
     //Engine::log(DEBUG, "PhysicsObject.changeAim") << "Player aim: " << this->aim;
 }
 
-void PhysicsObject::setFacing(bool right) {
+void PhysicsObject::setFacing(bool facingRight) {
     //Engine::log(DEBUG, "PhysicsObject.setFacing") << "Facing: " << right;
-    this->facing = right;
+    this->facingRight = facingRight;
 }
 
 void PhysicsObject::updatePhysics (Vector position, Vector velocity, bool inAir) {
@@ -388,7 +390,7 @@
 }
 
 bool PhysicsObject::getFacing() {
-    return this->facing;
+    return this->facingRight;
 }
 
 float PhysicsObject::getAim() {