src/proto2/Drawer.cc.disabled
changeset 25 af75a1894a32
parent 12 9b51949fdca6
--- a/src/proto2/Drawer.cc.disabled	Sun Nov 09 20:40:46 2008 +0000
+++ b/src/proto2/Drawer.cc.disabled	Sun Nov 09 21:51:13 2008 +0000
@@ -7,70 +7,70 @@
 
 class CL_Game : public CL_ClanApplication {
 private:
-	bool keep_going;
-	void check_input() {
-		if(CL_Keyboard::get_keycode(CL_KEY_ESCAPE))
-			keep_going = false;
-			
+        bool keep_going;
+        void check_input() {
+                if(CL_Keyboard::get_keycode(CL_KEY_ESCAPE))
+                        keep_going = false;
+                        
         LocalPlayer& lp = gs.getLocalPlayer();
 
-		if(CL_Keyboard::get_keycode(CL_KEY_UP)) {
-			lp.doMovement(PositionDelta(0,3));
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_DOWN)) {
-			lp.doMovement(PositionDelta(0,-3));
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_LEFT)) {
-			lp.doMovement(PositionDelta(-3,0));
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_RIGHT)) {
-			lp.doMovement(PositionDelta(3,0));
-		}
-	}
+                if(CL_Keyboard::get_keycode(CL_KEY_UP)) {
+                        lp.doMovement(PositionDelta(0,3));
+                }
+                if(CL_Keyboard::get_keycode(CL_KEY_DOWN)) {
+                        lp.doMovement(PositionDelta(0,-3));
+                }
+                if(CL_Keyboard::get_keycode(CL_KEY_LEFT)) {
+                        lp.doMovement(PositionDelta(-3,0));
+                }
+                if(CL_Keyboard::get_keycode(CL_KEY_RIGHT)) {
+                        lp.doMovement(PositionDelta(3,0));
+                }
+        }
 
 public:
-	GameState gs;
-
-	CL_Game() : keep_going(true) {}
-	virtual int main(int argc, char **argv) {
-		CL_SetupCore setup_init;
-		CL_SetupDisplay setup_disp;
-		CL_SetupGL setup_gl;
-		
-		//gs.player_list.push(Player(Coordinate()));
+        GameState gs;
 
-		CL_DisplayWindow win("ikkuna", 640, 480);
-//		CL_Surface bg(CL_PNGProvider("image.png");
+        CL_Game() : keep_going(true) {}
+        virtual int main(int argc, char **argv) {
+                CL_SetupCore setup_init;
+                CL_SetupDisplay setup_disp;
+                CL_SetupGL setup_gl;
+                
+                //gs.player_list.push(Player(Coordinate()));
 
-		unsigned int last_draw = CL_System::get_time();
-		int r = 100, g = 100, b = 100;
-		unsigned int frame_count = 0;
-		bool R = false, G = false, B = false;
+                CL_DisplayWindow win("ikkuna", 640, 480);
+//              CL_Surface bg(CL_PNGProvider("image.png");
 
-		while(keep_going) { //not good idea to put infinite loop
-			CL_Display::clear(CL_Color(r, g, b));
+                unsigned int last_draw = CL_System::get_time();
+                int r = 100, g = 100, b = 100;
+                unsigned int frame_count = 0;
+                bool R = false, G = false, B = false;
+
+                while(keep_going) { //not good idea to put infinite loop
+                        CL_Display::clear(CL_Color(r, g, b));
             
-			int colorIdx = 0;
-			for(std::list<Player>::iterator it = gs.player_list.begin(); it != gs.player_list.end(); ++it) {
-
-				CL_Display::fill_rect(CL_Rect(it->getPosition().scaledX()-10, it->getPosition().scaledY()-10, 
-					it->getPosition().scaledX()+10, it->getPosition().scaledY()+10), CL_Color((colorIdx*30)%255, (colorIdx*30)%255, (colorIdx*30)%255));
+                        int colorIdx = 0;
+                        for(std::list<Player>::iterator it = gs.player_list.begin(); it != gs.player_list.end(); ++it) {
 
-				colorIdx++;
-			}
- 			
-			CL_Display::flip(1);
-			frame_count++;
-			unsigned int cur_draw = CL_System::get_time();
-		
-			check_input();
+                                CL_Display::fill_rect(CL_Rect(it->getPosition().scaledX()-10, it->getPosition().scaledY()-10, 
+                                        it->getPosition().scaledX()+10, it->getPosition().scaledY()+10), CL_Color((colorIdx*30)%255, (colorIdx*30)%255, (colorIdx*30)%255));
 
-			last_draw = cur_draw;
-			CL_System::keep_alive();
-//			sleep(10); //flip already wait a short amount of time
-		}
-		return 0;
-	}
+                                colorIdx++;
+                        }
+                        
+                        CL_Display::flip(1);
+                        frame_count++;
+                        unsigned int cur_draw = CL_System::get_time();
+                
+                        check_input();
+
+                        last_draw = cur_draw;
+                        CL_System::keep_alive();
+//                      sleep(10); //flip already wait a short amount of time
+                }
+                return 0;
+        }
 };
 
 CL_Game inst;