src/proto2/GameState.cc
changeset 180 bfe1077edab3
parent 170 fe74105c07ea
child 182 84675387ca74
--- a/src/proto2/GameState.cc	Tue Dec 02 01:46:18 2008 +0000
+++ b/src/proto2/GameState.cc	Wed Dec 03 12:09:42 2008 +0000
@@ -2,6 +2,10 @@
 #include "GameState.hh"
 #include "Engine.hh"
 
+void Player::shoot (void) {
+    this->state.addProjectile(new Shot(this->state, this->position, true));
+}
+
 void Player::handleMove (PlayerInput_Move input) {
     float fx = 0; // Force in x-direction
     float da = 0; // Crosshair angle