--- a/src/Network/Client.hh Mon Jan 26 19:52:52 2009 +0200
+++ b/src/Network/Client.hh Mon Jan 26 23:03:47 2009 +0200
@@ -60,9 +60,9 @@
void on_player_join (NetworkObjectID obj_id, NetworkPacketInput &pkt);
/**
- * Handle NETMSG_PROJECTILE_PLAYER_FIRED -> NetworkClientProjectile
+ * Handle NETMSG_PROJECTILE_{INFO/PLAYER_FIRED} -> NetworkClientProjectile
*/
- void on_projectile_player_fired (NetworkObjectID obj_id, NetworkPacketInput &pkt);
+ void on_projectile_create (NetworkObjectID obj_id, NetworkPacketInput &pkt);
};
/**
@@ -95,7 +95,7 @@
/**
* The server NetworkNode from Netsession::connect
*/
- NetworkNode *server;
+ NetworkNode &server;
/**
* Our specialized NetworkObject_ClientController
@@ -112,7 +112,7 @@
* @param state the GameState to use
* @param connect_to the address to connect to
*/
- NetworkClient (Engine &engine, GameState &state, NetworkSession &netsession, NetworkNode *server);
+ NetworkClient (Engine &engine, GameState &state, NetworkSession &netsession, NetworkNode &server);
public:
/**