src/Network/Network.hh
changeset 187 f41f894213ca
parent 186 0738f2949a2b
child 188 156df474ad00
--- a/src/Network/Network.hh	Wed Dec 03 19:30:54 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,83 +0,0 @@
-#ifndef NETWORK_HH
-#define NETWORK_HH
-
-#include "Config.hh"
-#include "../GameState.hh"
-
-#include <ClanLib/network.h>
-
-const int32_t COORDINATE_MAX = 1 << 30;
-
-class NetworkCore {
-    protected:
-        GameState &state;
-
-        CL_SlotContainer slots;
-
-        // constructor
-        NetworkCore (GameState &state) : state(state) { }
-
-
-
-
-};
-
-enum NetworkChannel {
-    /*
-     * Core channel used for NetworkSession
-     */
-    NETCHAN_CORE            = 0x01,
-};
-
-enum NetworkPhysicsFlags {
-    NETWORK_PHYSICS_INAIR      = 0x01,
-};
-
-enum NetworkMessage {
-    NETMSG_PACKET_INVALID   = 0x00,
-
-    /*
-     * You have joined the game:
-     *
-     *  Vector      initial_position
-     */
-    NETMSG_SERVER_HELLO = 0x0100,
-
-    /*
-     * New client has connected to server:
-     *  
-     *  Vector      initial_position
-     */
-    NETMSG_PLAYER_JOIN  = 0x0101,
-
-    /*
-     * Client has left server:
-     *
-     */
-    NETMSG_PLAYER_QUIT  = 0x0102,
-
-    /*
-     * Client has moved
-     *
-     *  uint16_t    PlayerInput_Move
-     */
-    NETMSG_CLIENT_MOVE  = 0x0201,
-    
-    /*
-     * Initial player info
-     *
-     *  Vector      initial_position
-     */
-    NETMSG_PLAYER_INFO  = 0x0300,
-
-    /*
-     * Player position update
-     *
-     * Vector   position
-     * Vector   velocity
-     * uint8_t  NetworkPhysicsFlags
-     */
-    NETMSG_PLAYER_POSITION  = 0x0301,
-};
-
-#endif