--- a/src/Network/Network.hh Wed Dec 03 19:30:54 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,83 +0,0 @@
-#ifndef NETWORK_HH
-#define NETWORK_HH
-
-#include "Config.hh"
-#include "../GameState.hh"
-
-#include <ClanLib/network.h>
-
-const int32_t COORDINATE_MAX = 1 << 30;
-
-class NetworkCore {
- protected:
- GameState &state;
-
- CL_SlotContainer slots;
-
- // constructor
- NetworkCore (GameState &state) : state(state) { }
-
-
-
-
-};
-
-enum NetworkChannel {
- /*
- * Core channel used for NetworkSession
- */
- NETCHAN_CORE = 0x01,
-};
-
-enum NetworkPhysicsFlags {
- NETWORK_PHYSICS_INAIR = 0x01,
-};
-
-enum NetworkMessage {
- NETMSG_PACKET_INVALID = 0x00,
-
- /*
- * You have joined the game:
- *
- * Vector initial_position
- */
- NETMSG_SERVER_HELLO = 0x0100,
-
- /*
- * New client has connected to server:
- *
- * Vector initial_position
- */
- NETMSG_PLAYER_JOIN = 0x0101,
-
- /*
- * Client has left server:
- *
- */
- NETMSG_PLAYER_QUIT = 0x0102,
-
- /*
- * Client has moved
- *
- * uint16_t PlayerInput_Move
- */
- NETMSG_CLIENT_MOVE = 0x0201,
-
- /*
- * Initial player info
- *
- * Vector initial_position
- */
- NETMSG_PLAYER_INFO = 0x0300,
-
- /*
- * Player position update
- *
- * Vector position
- * Vector velocity
- * uint8_t NetworkPhysicsFlags
- */
- NETMSG_PLAYER_POSITION = 0x0301,
-};
-
-#endif