--- a/src/Player.cc Mon Dec 08 00:16:43 2008 +0000
+++ b/src/Player.cc Mon Dec 08 00:36:24 2008 +0000
@@ -107,7 +107,7 @@
handleChangeWeapon((weapons.size() + selectedWeapon + delta) % weapons.size());
}
-void LocalPlayer::handleInput (PlayerInput input) {
+void LocalPlayer::handleInput (PlayerInput input, TimeMS dt) {
// Movement force, vertical is always zero
Vector move_force = Vector(0, 0);
@@ -190,7 +190,7 @@
// apply force
if (!move_force.zero())
- applyForce(move_force);
+ applyForce(move_force, dt);
}
Weapon* Player::getCurrentWeapon() {