#ifndef INPUT_HH #define INPUT_HH const uint16_t INPUT_INTERVAL_MS = 20; enum { // XXX: aiming is not movement? INPUT_MOVE_UP = 0x0001, INPUT_MOVE_DOWN = 0x0002, INPUT_MOVE_LEFT = 0x0004, INPUT_MOVE_RIGHT = 0x0008, INPUT_MOVE_JUMP = 0x0010, }; typedef uint16_t PlayerInput_Move; #endif