author | terom |
Mon, 15 Dec 2008 23:56:42 +0000 | |
changeset 378 | 5589abf5e61b |
parent 283 | 7540b0859579 |
child 409 | 1a03ff151abc |
permissions | -rw-r--r-- |
#ifndef SINGLE_PLAYER_HH #define SINGLE_PLAYER_HH #include "GameState.hh" /** * Simple class used to define the LocalPlayer used by Engine to run a local non-network game */ class SinglePlayer : public LocalPlayer { public: SinglePlayer (GameState &state) : Player(state, Vector(PLAYER_INITIAL_X, PLAYER_INITIAL_Y), true) { } }; #endif /* SINGLE_PLAYER_HH */