author | terom |
Mon, 03 Nov 2008 22:59:50 +0000 | |
changeset 5 | 617813994ab1 |
parent 1 | 085631252347 |
permissions | -rw-r--r-- |
#ifndef GAME_STATE_HH #define GAME_STATE_HH #include "Player.hh" class game_state { public: game_state() : cave_width(640), cave_height(480), cave(640*480) { for(int i = 0; i < 60000; i++) { int x = i%300; int y = i/300; cave[x+100+(y+100)*640] = 1; } } void addPlayer(Player p) { players.push_back(p); } std::vector<int> cave; int cave_width; int cave_height; std::vector<Player> players; }; #endif