...
#include "NetworkPacket.hh"
NetworkPacket::NetworkPacket (void) :
buf_size(NETWORK_PACKET_SIZE), data_size(0), offset(0) {
// nothing
}
void NetworkPacket::check_write_size (size_t item_size) {
if (offset + item_size > buf_size)
throw NetworkPacketError("not enough space to write");
}
void NetworkPacket::check_read_size (size_t item_size) {
if (offset + item_size > data_size)
throw NetworkPacketError("not enough data to read");
}
template <typename T> T NetworkPacket::read_val (void) {
T val;
// check size
check_read_size(sizeof(T));
// set value
val = *((T*) (buf + offset));
// update offset
offset += sizeof(T);
// return
return val;
}
template <typename T> void NetworkPacket::write_val (const T &val) {
// check max size
check_write_size(sizeof(T));
// set value
*((T*) (buf + offset)) = val;
// update offset and size
offset += sizeof(T);
data_size += sizeof(T);
}
uint32_t NetworkPacket::read_uint32 (void) {
return ntohl(read_val<uint32_t>());
}
uint16_t NetworkPacket::read_uint16 (void) {
return ntohs(read_val<uint16_t>());
}
uint8_t NetworkPacket::read_uint8 (void) {
return read_val<uint8_t>();
}
int32_t NetworkPacket::read_int32 (void) {
return ntohl(read_val<int32_t>());
}
int16_t NetworkPacket::read_int16 (void) {
return ntohs(read_val<int16_t>());
}
int8_t NetworkPacket::read_int8 (void) {
return read_val<int8_t>();
}
float NetworkPacket::read_float32 (void) {
/* XXX */
}
Vector NetworkPacket::read_vector (void) {
float fx = read_float32();
float fy = read_float32();
return Vector(fx, fy);
}
void NetworkPacket::write_uint32 (uint32_t val) {
write_val<uint32_t>(htonl(val));
}
void NetworkPacket::write_uint16 (uint16_t val) {
write_val<uint16_t>(htons(val));
}
void NetworkPacket::write_uint8 (uint8_t val) {
write_val<uint8_t>(val);
}
void NetworkPacket::write_int32 (int32_t val) {
write_val<int32_t>(htonl(val));
}
void NetworkPacket::write_int16 (int16_t val) {
write_val<int16_t>(htons(val));
}
void NetworkPacket::write_int8 (int8_t val) {
write_val<int8_t>(val);
}
void write_float32 (float val) {
/* XXX: */
}
void NetworkPacket::write_vector (const Vector &vec) {
write_float32(vec.x);
write_float32(vec.y);
}
void NetworkPacket::write_packet (const NetworkPacket &pkt) {
// check buffer size
check_write_size(pkt.get_data_size());
// copy
memcpy(buf + offset, pkt.get_buf(), pkt.get_data_size());
// update offset/data_size
offset += pkt.get_data_size();
data_size += pkt.get_data_size();
}