#include <ClanLib/core.h>
#include <ClanLib/gl.h> //do I need this in linux?
#include <ClanLib/display.h>
#include <ClanLib/application.h>
#include "GameState.hh"
#include "Dimension.hh"
class CL_Game : public CL_ClanApplication {
private:
bool keep_going;
void check_input() {
if(CL_Keyboard::get_keycode(CL_KEY_ESCAPE))
keep_going = false;
LocalPlayer& lp = gs.getLocalPlayer();
if(CL_Keyboard::get_keycode(CL_KEY_UP)) {
lp.doMovement(PositionDelta(0,3));
}
if(CL_Keyboard::get_keycode(CL_KEY_DOWN)) {
lp.doMovement(PositionDelta(0,-3));
}
if(CL_Keyboard::get_keycode(CL_KEY_LEFT)) {
lp.doMovement(PositionDelta(-3,0));
}
if(CL_Keyboard::get_keycode(CL_KEY_RIGHT)) {
lp.doMovement(PositionDelta(3,0));
}
}
public:
GameState gs;
CL_Game() : keep_going(true) {}
virtual int main(int argc, char **argv) {
CL_SetupCore setup_init;
CL_SetupDisplay setup_disp;
CL_SetupGL setup_gl;
//gs.player_list.push(Player(Coordinate()));
CL_DisplayWindow win("ikkuna", 640, 480);
// CL_Surface bg(CL_PNGProvider("image.png");
unsigned int last_draw = CL_System::get_time();
int r = 100, g = 100, b = 100;
unsigned int frame_count = 0;
bool R = false, G = false, B = false;
while(keep_going) { //not good idea to put infinite loop
CL_Display::clear(CL_Color(r, g, b));
int colorIdx = 0;
for(std::list<Player>::iterator it = gs.player_list.begin(); it != gs.player_list.end(); ++it) {
CL_Display::fill_rect(CL_Rect(it->getPosition().scaledX()-10, it->getPosition().scaledY()-10,
it->getPosition().scaledX()+10, it->getPosition().scaledY()+10), CL_Color((colorIdx*30)%255, (colorIdx*30)%255, (colorIdx*30)%255));
colorIdx++;
}
CL_Display::flip(1);
frame_count++;
unsigned int cur_draw = CL_System::get_time();
check_input();
last_draw = cur_draw;
CL_System::keep_alive();
// sleep(10); //flip already wait a short amount of time
}
return 0;
}
};
CL_Game inst;