author | terom |
Tue, 18 Nov 2008 18:50:32 +0000 | |
changeset 50 | 9e1a6506f5a1 |
parent 26 | 5685602aeb9c |
child 54 | b8b043ba0abd |
permissions | -rw-r--r-- |
#include "GameState.hh" bool LocalPlayer::handleMove (PlayerInput_Move input) { int dx = 0, dy = 0; // handle up/down/left/right if (input & MOVE_UP) dy -= 3; if (input & MOVE_DOWN) dy += 3; if (input & MOVE_LEFT) dx -= 3; if (input & MOVE_RIGHT) dx += 3; // apply force applyForce(Vector(dx, dy)); }