rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!
/**
@mainpage Kisna Glista
\subsection what What
Kisna Glista is a Liero clone with network multiplayer.
\subsection homepage Project Homepage
Visit <a href="http://kg.qmsk.net/">http://kg.qmsk.net/</a> for the project Trac.
\subsection how How
Most major classes should be sufficiently documented for the doxygen documentation to actually be useful.
*/