src/Network/Message.cc
author Tero Marttila <terom@fixme.fi>
Mon, 26 Jan 2009 23:03:47 +0200
changeset 431 c6d7272a164b
child 432 82b0f4e55a13
permissions -rw-r--r--
rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!

#include "Message.hh"

NetworkMessage::NetworkMessage (NetworkObject &obj, NetworkMessageID msg_id) {
    // write the netsession channel ID header
    obj.controller.session.write_packet_header(*this, obj.controller.channel_id);

    // write the NetworkObject header
    write_uint32(obj.obj_id);
    write_uint16(msg_id);
}