src/Network/Socket.hh
author terom
Tue, 16 Dec 2008 23:21:26 +0000
changeset 380 d193dd1d8a7e
parent 378 5589abf5e61b
child 381 9b35bc329d23
permissions -rw-r--r--
new NetworkReactor, fix everything to actually work
#ifndef NETWORK_SOCKET_HH
#define NETWORK_SOCKET_HH

// forward-declare
class NetworkSocket;

#include "../Error.hh"
#include "Address.hh"
#include "Reactor.hh"

/*
 * Platform-specific includes
 */
#ifndef WIN32
    // linux
    #include <sys/types.h>
    #include <sys/socket.h>
    #include <unistd.h>
    #include <fcntl.h>
    
    #define closesocket close
#else
    #error "This network code won't compile on win32 :)"
#endif

/**
 * We use ClanLib's Socket API, but with our own extensions...
 */
class NetworkSocket {
    private:
        /**
         * Socket family/type/protocol
         */
        struct socket_type {
            /** Socket domain */
            int family;

            /** Socket type */
            int socktype;

            /** Socket protocol */
            int protocol;
            
            /** Simple constructor */
            socket_type (int family = 0, int socktype = 0, int protocol = 0) : family(family), socktype(socktype), protocol(protocol) { }
        };

        /** These are nonzero if given via the constructor, used to filter out unwanted addrinfos */
        socket_type sock_type;

        /** The file descriptor */
        int fd;

        /** Our current type, intialized via constructor, but updated by lazy_socket */
        socket_type type;

        /** 
         * Has the socket been explicitly bind()'d? If so, force ourselves to use this socket in connect().
         */
        bool bound : 1;

        /**
         * Registered to reactor?
         */
        bool registered : 1;

        /**
         * Do we want to know about recv()s?
         */
        bool want_read : 1;

        /**
         * Is the write buffer full?
         */
        bool want_write : 1;

        /**
         * The reactor that we use, defaults to NetworkReactor::current
         */
        NetworkReactor *reactor;

        /**
         * Read/write signals
         */
        CL_Signal_v0 _sig_read, _sig_write;

    public:
        /**
         * Construct a socket of the specific type. Family and protocol can be left as NULL, but type should usually
         * be specified. The given reactor is used for polling, defaults to NetworkReactor::current
         */
        NetworkSocket (int family, int socktype, int protocol = 0, NetworkReactor *reactor = NULL);
        
        /**
         * Create a socket from the given pre-existing fd
         */
        NetworkSocket (int fd, socket_type type, NetworkReactor *reactor = NULL);

        /**
         * Force-close the socket if it's still open
         */
        ~NetworkSocket (void);

    private:
        // XXX: nocopy
        
        /**
         * Reset bound+poll
         */ 
        void reset (void);

        /**
         * Create a new socket of the given type, unless we already have one
         */
        void lazy_socket (int family, int type, int protocol);
        
        /**
         * Close and reset, ignoring errors
         */
        void force_close (void);

    public:
        /**
         * Get the socket fd... promise not to break it
         */
        int get_socket (void) const { return fd; }

        /**
         * Bind to a specific local address
         */ 
        void bind (const NetworkAddress &addr);

        /**
         * Put socket into listen mode
         */
        void listen (int backlog);

        /**
         * Get local address
         */
        NetworkAddress get_local_address (void); 

        /**
         * Get remote address
         */
        NetworkAddress get_remote_address (void); 

        /**
         * Make send/recv/connect non-blocking
         */
        void set_nonblocking (bool nonblocking);

        /**
         * Accept a new connection, optionally giving the connection's source address
         */
        NetworkSocket* accept (NetworkAddress *src);

        /**
         * Establish a new connection
         */
        void connect (const NetworkAddress &addr);

        /**
         * Send, optionally using the specific destination
         *
         * @return number of bytes sent, zero if busy
         * @throw NetworkSocketError on error
         */
        size_t send (const char *buf, size_t size, const NetworkAddress *dest = NULL);

        /**
         * Recv, optionally storing the source in src
         *
         * @return number of bytes received, zero if none available
         * @throw NetworkSocketEOFError if the connection was closed
         * @throw NetworkSocketError on error
         */
        size_t recv (char *buf, size_t size, NetworkAddress *src = NULL);

        /**
         * Close and reset the socket
         */
        void close (void);

        /**
         * Triggered when socket becomes readable
         */
        CL_Signal_v0& sig_read (void) { return _sig_read; }

        /**
         * Triggered when socket becomes writeable after a send that returned zero
         */
        CL_Signal_v0& sig_write (void) { return _sig_write; }

        /**
         * Register to NetworkReactor unless already registered
         */
        void register_poll (void);

        /**
         * Trigger sig_read() once socket is ready for recv?
         */
        void set_poll_read (bool want_read) { this->want_read = want_read; if (!registered) register_poll(); }

        /**
         * Trigger sig_write() once socket is ready for send?
         */
        void set_poll_write (bool want_write) { this->want_write = want_write; if (!registered) register_poll(); }

        /**
         * What events this socket is interested in.
         */
        NetworkPollMask get_poll (void) { 
            return (want_read ? POLL_READ : 0) | (want_write ? POLL_WRITE : 0); 
        }

        /**
         * Notify of events
         */
        void notify (NetworkPollMask mask) { 
            if (mask & POLL_READ) _sig_read();
            if (mask & POLL_WRITE) _sig_write();
        }
};

/**
 * Base class for expcetions thrown by socket methods
 */
class NetworkSocketError : public Error {
    protected:
        static std::string build_str (const NetworkSocket &socket, const char *op, const char *err);
    
    public:
        NetworkSocketError (const NetworkSocket &socket, const char *op, const char *err);
};

/**
 * Errno-enabled exception, most common type of NetworkSocketError
 */
class NetworkSocketErrno : public NetworkSocketError {
    public:
        NetworkSocketErrno (const NetworkSocket &socket, const char *op);
};

/**
 * Recv returned EOF
 */
class NetworkSocketEOFError : public NetworkSocketError {
    public:
        NetworkSocketEOFError (const NetworkSocket &socket, const char *op) :
            NetworkSocketError(socket, op, "EOF") { }
};

#endif /* NETWORK_SOCKET_HH */