reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
/**
@mainpage Kisna Glista
\subsection what What
Kisna Glista is a Liero clone with network multiplayer.
\subsection homepage Project Homepage
Visit <a href="http://kg.qmsk.net/">http://kg.qmsk.net/</a> for the project Trac.
\subsection how How
Most major classes should be sufficiently documented for the doxygen documentation to actually be useful.
*/