src/config.h.in
author Tero Marttila <terom@fixme.fi>
Tue, 20 Jan 2009 23:30:18 +0200
changeset 408 e6cfc44266af
parent 397 13fa0546ef87
child 417 c503e0c6a740
permissions -rw-r--r--
reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
#ifndef @PROJECT_SHORT_NAME@_CONFIG_H
#define @PROJECT_SHORT_NAME@_CONFIG_H

/* Note: CMake autogenerates build/src/config.h from src/config.h.in */
/* #include "config.h" to use the generated file */

#define PROJECT_DATA_DIR "@PROJECT_DATA_DIR@"
#define PROJECT_SHORT_NAME "@PROJECT_SHORT_NAME@"
#define PROJECT_LONG_NAME "@PROJECT_LONG_NAME@"

/*
 * Defined in version.c:
 */
extern const char *PROJECT_VERSION, *PROJECT_BUILD_TIMESTAMP;

#endif