Tue, 27 Jan 2009 00:27:05 +0200create version 0.1.1 prerelease branch 0.1.1-pre
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:27:05 +0200] rev 440
create version 0.1.1 prerelease branch

Tue, 27 Jan 2009 00:25:58 +0200some README text
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:25:58 +0200] rev 439
some README text

Tue, 27 Jan 2009 00:17:13 +0200remove silly bin/kg symlink
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:17:13 +0200] rev 438
remove silly bin/kg symlink

Tue, 27 Jan 2009 00:16:53 +0200remove outdated plan/
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:16:53 +0200] rev 437
remove outdated plan/

Tue, 27 Jan 2009 00:16:17 +0200move initial projectile sync message to NetworkServerProjectile::send_info
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:16:17 +0200] rev 436
move initial projectile sync message to NetworkServerProjectile::send_info

Tue, 27 Jan 2009 00:12:07 +0200send initial rope state on join, fixing #5 for now
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:12:07 +0200] rev 435
send initial rope state on join, fixing #5 for now

Tue, 27 Jan 2009 00:02:34 +0200move write_object to NetworkMessage, fix player sync, and implement projectile sync
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:02:34 +0200] rev 434
move write_object to NetworkMessage, fix player sync, and implement projectile sync

Mon, 26 Jan 2009 23:39:08 +0200convert CMakeLists to use CMake's OPTION command (with our own wrapper)
Tero Marttila <terom@fixme.fi> [Mon, 26 Jan 2009 23:39:08 +0200] rev 433
convert CMakeLists to use CMake's OPTION command (with our own wrapper)

Mon, 26 Jan 2009 23:26:44 +0200add NetworkChannelPacket class, and modify NetworkTarget::send/send_raw signature. Add hard-coded DEBUG_ENABLED define
Tero Marttila <terom@fixme.fi> [Mon, 26 Jan 2009 23:26:44 +0200] rev 432
add NetworkChannelPacket class, and modify NetworkTarget::send/send_raw signature. Add hard-coded DEBUG_ENABLED define

Mon, 26 Jan 2009 23:03:47 +0200rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!
Tero Marttila <terom@fixme.fi> [Mon, 26 Jan 2009 23:03:47 +0200] rev 431
rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!