terom [Wed, 03 Dec 2008 19:16:32 +0000] rev 185
that's not a prototype anymore... at least it shouldn't be
terom [Wed, 03 Dec 2008 18:59:10 +0000] rev 184
try and sync graphics flip
saiam [Wed, 03 Dec 2008 16:47:17 +0000] rev 183
Now we use different lists for players and projectiles
nireco [Wed, 03 Dec 2008 14:25:23 +0000] rev 182
PhyWo draw, Shot speed, Shot.show_target, Shot is now drawn with const shape...
nireco [Wed, 03 Dec 2008 12:21:38 +0000] rev 181
added TimeMS dt to walk, but it doesn't do anything yet
ekku [Wed, 03 Dec 2008 12:09:42 +0000] rev 180
Ammuksia f:lla
ekku [Tue, 02 Dec 2008 01:46:18 +0000] rev 179
walkki ehk? toimii taas
nireco [Tue, 02 Dec 2008 00:56:31 +0000] rev 178
commented bounce
ekku [Tue, 02 Dec 2008 00:48:21 +0000] rev 177
comments and bomb forces
nireco [Tue, 02 Dec 2008 00:47:14 +0000] rev 176
commented walk
saiam [Tue, 02 Dec 2008 00:24:01 +0000] rev 175
getType -> collides
nireco [Tue, 02 Dec 2008 00:23:16 +0000] rev 174
removed bad comment
nireco [Tue, 02 Dec 2008 00:20:58 +0000] rev 173
reached += ++
saiam [Mon, 01 Dec 2008 23:58:34 +0000] rev 172
Changed possible location to use Terrain::collidesx
nireco [Mon, 01 Dec 2008 23:51:18 +0000] rev 171
nothing really new
ekku [Mon, 01 Dec 2008 23:43:05 +0000] rev 170
jumppi toimii oikeisiin suuntiin
saiam [Mon, 01 Dec 2008 23:39:37 +0000] rev 169
Removed unnecessary PhysicsObject attribute posAfterTick and velAfterTick and made integrate to use references.
nireco [Mon, 01 Dec 2008 23:32:17 +0000] rev 168
walk to better shape + some qsrt away
nireco [Mon, 01 Dec 2008 22:58:15 +0000] rev 167
lost couple of useless sqrts
nireco [Mon, 01 Dec 2008 22:36:32 +0000] rev 166
fixed points from walk
saiam [Mon, 01 Dec 2008 22:35:54 +0000] rev 165
Little fixes.
ekku [Mon, 01 Dec 2008 22:32:58 +0000] rev 164
gfoo
ekku [Mon, 01 Dec 2008 22:24:17 +0000] rev 163
sheippii
saiam [Mon, 01 Dec 2008 21:54:22 +0000] rev 162
Removed unnecessary variables (factoFoo) from do_redraw. Renamed
Terrain::draw to Terrain::drawTerrain to make usage of the function
from inherited classes clearer.
saiam [Mon, 01 Dec 2008 21:49:35 +0000] rev 161
Made PhysicsWorld to inherit Terrain instead of having it as an attribute.
nireco [Mon, 01 Dec 2008 17:46:52 +0000] rev 160
not anything big
ekku [Mon, 01 Dec 2008 17:23:28 +0000] rev 159
hyppy vinoon
nireco [Mon, 01 Dec 2008 15:33:49 +0000] rev 158
some stuff
nireco [Mon, 01 Dec 2008 12:14:39 +0000] rev 157
and once again fixed getNormal, also added vector version of getType
nireco [Mon, 01 Dec 2008 11:50:29 +0000] rev 156
sorted DIRECTIONS
saiam [Mon, 01 Dec 2008 10:36:05 +0000] rev 155
Forgon this!
saiam [Sun, 30 Nov 2008 23:45:01 +0000] rev 154
This version has a nasty bug in collision detection. We'll get rid of it by making the collision detection to return te point
of collision.
saiam [Sun, 30 Nov 2008 23:00:26 +0000] rev 153
Lots of small fixe. Moved drawing PhysicsObjects away from Graphics.cc.
saiam [Sun, 30 Nov 2008 19:20:11 +0000] rev 152
Updated getNormal
saiam [Sun, 30 Nov 2008 17:22:57 +0000] rev 151
Now getNormal might work a little better
saiam [Sun, 30 Nov 2008 17:13:16 +0000] rev 150
Now it uses Terrain class, but it isn't properly integrated to the infrastructure.
saiam [Sun, 30 Nov 2008 15:24:33 +0000] rev 149
Now the terrain class is basicly ready to be put in action. Not tested :)
saiam [Sun, 30 Nov 2008 15:15:17 +0000] rev 148
Not sure if this is the right way. But a lot simpler it is.
saiam [Sun, 30 Nov 2008 14:58:48 +0000] rev 147
Unnecessary bloat removed from Terrain.hh
saiam [Sun, 30 Nov 2008 14:17:57 +0000] rev 146
Updated header Terrain.hh
saiam [Sun, 30 Nov 2008 14:01:06 +0000] rev 145
Terrain::getTangent and Terrain::getNormal must be implemented. Everything else should be there. Still: Not tested, not
used.
saiam [Sun, 30 Nov 2008 13:52:48 +0000] rev 144
Removed unnessessary bloat and added terrain scale
saiam [Sun, 30 Nov 2008 13:31:32 +0000] rev 143
Added Terrain::generateTerrain, basicly a straight copy from the old one.
saiam [Sun, 30 Nov 2008 13:17:37 +0000] rev 142
Fixed some obvious bugs.
saiam [Sun, 30 Nov 2008 12:58:10 +0000] rev 141
Implementend Terrain::collides for line. It still hasn't a way to return collision point. Has not been tested.
saiam [Sun, 30 Nov 2008 00:36:24 +0000] rev 140
Added some notes
saiam [Sun, 30 Nov 2008 00:28:12 +0000] rev 139
Toteutin viel? yhen funktion Terrainiin. Jos joku ehtii huomenna ennen mua toteuttamaan loputkin (l?hinn? noi collidet)
niin saa suorittaa.
saiam [Sun, 30 Nov 2008 00:23:44 +0000] rev 138
Nyt kaivaminen visualisoidaan oikein, mutta fysiikkakoodi on kyll? edelleen ihan kauheata, pit?isi tuo Terrain v??nt??
kuntoon nyt.
saiam [Sat, 29 Nov 2008 23:43:47 +0000] rev 137
Drafted somekind of Terrain class. Still unfinished and not uses.
saiam [Sat, 29 Nov 2008 20:59:50 +0000] rev 136
Moved constants to one header Config.hh, we probably should use somekind of resourcemanager. But do we have time for that? :)
saiam [Sat, 29 Nov 2008 17:59:49 +0000] rev 135
Physics.hh rewrite. Documenting and suggesting changes.
saiam [Sat, 29 Nov 2008 17:37:51 +0000] rev 134
Moved unnecessarily protected function to private
saiam [Sat, 29 Nov 2008 17:29:53 +0000] rev 133
Made unnecessarily virtual function PhysicsObject::applyForce nonvirtual
saiam [Sat, 29 Nov 2008 17:24:50 +0000] rev 132
Changed some variables that were protected to private from PhysicsObject
saiam [Sat, 29 Nov 2008 16:54:21 +0000] rev 131
Poistin PhysicsWorld:collided funktion koska sit? ei k?ytetty mis??n enk? kyennyt ymm?rt?m??n mit? sen olisi pit?nyt tehd? tai
miss? sit? olisi voitu k?ytt??.
saiam [Sat, 29 Nov 2008 16:12:25 +0000] rev 130
New Vector.hh with some more documentation and unary operator for * defined. Also modified operators +=, -=, *= and /= to use
operators +, -, * and /.
saiam [Fri, 28 Nov 2008 22:40:11 +0000] rev 129
More documentation
saiam [Fri, 28 Nov 2008 22:26:23 +0000] rev 128
Documenting more, cleaning variables. This code needs some serious
rewriting. (And we havent too many features either)
nireco [Fri, 28 Nov 2008 18:23:57 +0000] rev 127
added shape to Shot, shouldn't need it, but drawing might need it. Well Shot is not used anywhere at the moment
nireco [Fri, 28 Nov 2008 18:19:31 +0000] rev 126
restricted targeting down to 45 degrees