Tue, 09 Dec 2008 00:58:49 +0000 |
terom |
new DigDig weapon with massive radius
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Tue, 09 Dec 2008 00:45:41 +0000 |
terom |
implement NetworkObject destructor, and increase BounceBounce recoil
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Mon, 08 Dec 2008 20:23:18 +0000 |
ekku |
Weapon damage and some other stuff
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Mon, 08 Dec 2008 17:30:17 +0000 |
terom |
decrease BounceBounce expireTicks
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Mon, 08 Dec 2008 01:38:43 +0000 |
terom |
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
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Mon, 08 Dec 2008 00:36:24 +0000 |
saiam |
Tried to take input tick into account in updatePosition but it still doesn't seem to work
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Sun, 07 Dec 2008 23:10:30 +0000 |
terom |
touch up weapon/projectile with comments and slight tweaking
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Sun, 07 Dec 2008 21:10:04 +0000 |
terom |
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
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Sun, 07 Dec 2008 20:29:20 +0000 |
saiam |
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
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Sun, 07 Dec 2008 19:54:00 +0000 |
saiam |
Added recoil to weapon constructor. Recoil still not used.
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Sun, 07 Dec 2008 00:01:07 +0000 |
terom |
tweak weapon params and improve weapon changing
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Sat, 06 Dec 2008 23:47:13 +0000 |
terom |
move weapons definition out to Weapons.cc
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