Sun, 07 Dec 2008 00:01:07 +0000tweak weapon params and improve weapon changing
terom [Sun, 07 Dec 2008 00:01:07 +0000] rev 237
tweak weapon params and improve weapon changing

Sat, 06 Dec 2008 23:47:13 +0000move weapons definition out to Weapons.cc
terom [Sat, 06 Dec 2008 23:47:13 +0000] rev 236
move weapons definition out to Weapons.cc

Sat, 06 Dec 2008 23:29:06 +0000code cleanup
terom [Sat, 06 Dec 2008 23:29:06 +0000] rev 235
code cleanup

Sat, 06 Dec 2008 22:51:51 +0000Madon kuvia
ekku [Sat, 06 Dec 2008 22:51:51 +0000] rev 234
Madon kuvia

Sat, 06 Dec 2008 22:47:08 +0000start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom [Sat, 06 Dec 2008 22:47:08 +0000] rev 233
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names

Sat, 06 Dec 2008 22:36:38 +0000A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
saiam [Sat, 06 Dec 2008 22:36:38 +0000] rev 232
A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
Computing Centre computers.

Sat, 06 Dec 2008 21:39:52 +0000Rope length changing possible
ekku [Sat, 06 Dec 2008 21:39:52 +0000] rev 231
Rope length changing possible

Sat, 06 Dec 2008 21:35:36 +0000better input handling
terom [Sat, 06 Dec 2008 21:35:36 +0000] rev 230
better input handling

Sat, 06 Dec 2008 21:12:30 +0000Rope works
ekku [Sat, 06 Dec 2008 21:12:30 +0000] rev 229
Rope works

Sat, 06 Dec 2008 21:02:35 +0000Rope has forces
ekku [Sat, 06 Dec 2008 21:02:35 +0000] rev 228
Rope has forces

Sat, 06 Dec 2008 20:56:24 +0000handle errors a bit more gracefully in NetworkTCP
terom [Sat, 06 Dec 2008 20:56:24 +0000] rev 227
handle errors a bit more gracefully in NetworkTCP

Sat, 06 Dec 2008 19:49:58 +0000projectiles remove ground when expiring -> fixed digging
terom [Sat, 06 Dec 2008 19:49:58 +0000] rev 226
projectiles remove ground when expiring -> fixed digging

Sat, 06 Dec 2008 19:38:01 +0000Rope can be drawn.
ekku [Sat, 06 Dec 2008 19:38:01 +0000] rev 225
Rope can be drawn.

Sat, 06 Dec 2008 19:14:58 +0000fixed logger, and network projectiles should work reasonably well now
terom [Sat, 06 Dec 2008 19:14:58 +0000] rev 224
fixed logger, and network projectiles should work reasonably well now

Sat, 06 Dec 2008 18:49:51 +0000basic network-projectiles
terom [Sat, 06 Dec 2008 18:49:51 +0000] rev 223
basic network-projectiles

Sat, 06 Dec 2008 17:51:19 +0000reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
ekku [Sat, 06 Dec 2008 17:51:19 +0000] rev 222
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState

Sat, 06 Dec 2008 16:17:05 +0000reorganize the weapons code and input handling code
terom [Sat, 06 Dec 2008 16:17:05 +0000] rev 221
reorganize the weapons code and input handling code

Sat, 06 Dec 2008 14:36:37 +0000use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
terom [Sat, 06 Dec 2008 14:36:37 +0000] rev 220
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path

Sat, 06 Dec 2008 14:28:59 +0000fixed walkingspeed and improved drawing
nireco [Sat, 06 Dec 2008 14:28:59 +0000] rev 219
fixed walkingspeed and improved drawing

Sat, 06 Dec 2008 14:20:01 +0000add static Engine::graphicsEnabled function and disable player graphics loading when false
terom [Sat, 06 Dec 2008 14:20:01 +0000] rev 218
add static Engine::graphicsEnabled function and disable player graphics loading when false

Sat, 06 Dec 2008 13:58:11 +0000and yet better image drawing
nireco [Sat, 06 Dec 2008 13:58:11 +0000] rev 217
and yet better image drawing

Sat, 06 Dec 2008 13:52:07 +0000a bit better image_drawing
nireco [Sat, 06 Dec 2008 13:52:07 +0000] rev 216
a bit better image_drawing

Sat, 06 Dec 2008 12:35:40 +0000image is working.. well.. run it from build/src folder.
nireco [Sat, 06 Dec 2008 12:35:40 +0000] rev 215
image is working.. well.. run it from build/src folder.

Sat, 06 Dec 2008 11:33:07 +0000Liero-kuvat lis?tty.
ekku [Sat, 06 Dec 2008 11:33:07 +0000] rev 214
Liero-kuvat lis?tty.

Fri, 05 Dec 2008 13:13:27 +0000some stuff to Weapon and shoot
nireco [Fri, 05 Dec 2008 13:13:27 +0000] rev 213
some stuff to Weapon and shoot

Fri, 05 Dec 2008 12:21:06 +0000Weapon.cc&hh
nireco [Fri, 05 Dec 2008 12:21:06 +0000] rev 212
Weapon.cc&hh

Fri, 05 Dec 2008 11:11:38 +0000some minor fixes, shots now explode in collisionpoint
nireco [Fri, 05 Dec 2008 11:11:38 +0000] rev 211
some minor fixes, shots now explode in collisionpoint

Fri, 05 Dec 2008 06:28:25 +00001 todo comment to line 220
nireco [Fri, 05 Dec 2008 06:28:25 +0000] rev 210
1 todo comment to line 220

Fri, 05 Dec 2008 00:44:25 +0000sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
terom [Fri, 05 Dec 2008 00:44:25 +0000] rev 209
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices

Fri, 05 Dec 2008 00:30:59 +0000Digging now uses projectiles.
saiam [Fri, 05 Dec 2008 00:30:59 +0000] rev 208
Digging now uses projectiles.

Thu, 04 Dec 2008 23:44:45 +0000fix NETWORK_PHYSICS_FACE_RIGHT
terom [Thu, 04 Dec 2008 23:44:45 +0000] rev 207
fix NETWORK_PHYSICS_FACE_RIGHT

Thu, 04 Dec 2008 23:43:17 +0000Ammukset on coolimpii ku ne lent?? hitaammin
saiam [Thu, 04 Dec 2008 23:43:17 +0000] rev 206
Ammukset on coolimpii ku ne lent?? hitaammin

Thu, 04 Dec 2008 23:28:52 +0000implement a new tick-timer that doesn't suck
terom [Thu, 04 Dec 2008 23:28:52 +0000] rev 205
implement a new tick-timer that doesn't suck

Thu, 04 Dec 2008 22:59:13 +0000Removed one memory leak.
saiam [Thu, 04 Dec 2008 22:59:13 +0000] rev 204
Removed one memory leak.

Thu, 04 Dec 2008 22:33:43 +0000send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
terom [Thu, 04 Dec 2008 22:33:43 +0000] rev 203
send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket

Thu, 04 Dec 2008 22:14:45 +0000support sending of raw packets
terom [Thu, 04 Dec 2008 22:14:45 +0000] rev 202
support sending of raw packets

Thu, 04 Dec 2008 22:02:20 +0000rename Shot -> Projectile
terom [Thu, 04 Dec 2008 22:02:20 +0000] rev 201
rename Shot -> Projectile

Thu, 04 Dec 2008 21:59:23 +0000better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom [Thu, 04 Dec 2008 21:59:23 +0000] rev 200
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes

Thu, 04 Dec 2008 21:10:41 +0000Jeejee, hirvee hinaus ohi toistaseks.
saiam [Thu, 04 Dec 2008 21:10:41 +0000] rev 199
Jeejee, hirvee hinaus ohi toistaseks.

Thu, 04 Dec 2008 19:54:51 +0000ja viel? lis??
ekku [Thu, 04 Dec 2008 19:54:51 +0000] rev 198
ja viel? lis??

Thu, 04 Dec 2008 19:53:59 +0000Hajotetaan lis??
ekku [Thu, 04 Dec 2008 19:53:59 +0000] rev 197
Hajotetaan lis??

Thu, 04 Dec 2008 19:53:16 +0000kaikki hajoo
ekku [Thu, 04 Dec 2008 19:53:16 +0000] rev 196
kaikki hajoo

Thu, 04 Dec 2008 17:12:46 +0000CL_quad warning fixed
nireco [Thu, 04 Dec 2008 17:12:46 +0000] rev 195
CL_quad warning fixed

Thu, 04 Dec 2008 17:07:07 +0000vauhtivakiot isommiksi, walk kuntoon
ekku [Thu, 04 Dec 2008 17:07:07 +0000] rev 194
vauhtivakiot isommiksi, walk kuntoon

Thu, 04 Dec 2008 16:58:05 +0000multiple steps needs position to be set multiple times, if it's done the easy way
nireco [Thu, 04 Dec 2008 16:58:05 +0000] rev 193
multiple steps needs position to be set multiple times, if it's done the easy way

Thu, 04 Dec 2008 16:46:58 +0000that might be nice too
nireco [Thu, 04 Dec 2008 16:46:58 +0000] rev 192
that might be nice too

Thu, 04 Dec 2008 16:44:55 +0000did walk need that
nireco [Thu, 04 Dec 2008 16:44:55 +0000] rev 191
did walk need that

Thu, 04 Dec 2008 15:06:08 +0000forgot to return anything on new walk
nireco [Thu, 04 Dec 2008 15:06:08 +0000] rev 190
forgot to return anything on new walk

Thu, 04 Dec 2008 14:48:01 +0000walk has now fixable velocity in Config.hh
nireco [Thu, 04 Dec 2008 14:48:01 +0000] rev 189
walk has now fixable velocity in Config.hh

Thu, 04 Dec 2008 14:30:13 +0000sonffed Config.hh
nireco [Thu, 04 Dec 2008 14:30:13 +0000] rev 188
sonffed Config.hh

Wed, 03 Dec 2008 19:40:37 +0000restructure network code a bit
terom [Wed, 03 Dec 2008 19:40:37 +0000] rev 187
restructure network code a bit

Wed, 03 Dec 2008 19:30:54 +0000move src/Network% to src/Network/%
terom [Wed, 03 Dec 2008 19:30:54 +0000] rev 186
move src/Network% to src/Network/%

Wed, 03 Dec 2008 19:16:32 +0000that's not a prototype anymore... at least it shouldn't be
terom [Wed, 03 Dec 2008 19:16:32 +0000] rev 185
that's not a prototype anymore... at least it shouldn't be

Wed, 03 Dec 2008 18:59:10 +0000try and sync graphics flip
terom [Wed, 03 Dec 2008 18:59:10 +0000] rev 184
try and sync graphics flip

Wed, 03 Dec 2008 16:47:17 +0000Now we use different lists for players and projectiles
saiam [Wed, 03 Dec 2008 16:47:17 +0000] rev 183
Now we use different lists for players and projectiles

Wed, 03 Dec 2008 14:25:23 +0000PhyWo draw, Shot speed, Shot.show_target, Shot is now drawn with const shape...
nireco [Wed, 03 Dec 2008 14:25:23 +0000] rev 182
PhyWo draw, Shot speed, Shot.show_target, Shot is now drawn with const shape...

Wed, 03 Dec 2008 12:21:38 +0000added TimeMS dt to walk, but it doesn't do anything yet
nireco [Wed, 03 Dec 2008 12:21:38 +0000] rev 181
added TimeMS dt to walk, but it doesn't do anything yet

Wed, 03 Dec 2008 12:09:42 +0000Ammuksia f:lla
ekku [Wed, 03 Dec 2008 12:09:42 +0000] rev 180
Ammuksia f:lla

Tue, 02 Dec 2008 01:46:18 +0000walkki ehk? toimii taas
ekku [Tue, 02 Dec 2008 01:46:18 +0000] rev 179
walkki ehk? toimii taas

Tue, 02 Dec 2008 00:56:31 +0000commented bounce
nireco [Tue, 02 Dec 2008 00:56:31 +0000] rev 178
commented bounce