nireco [Tue, 09 Dec 2008 01:41:07 +0000] rev 342
picture_amount
ekku [Tue, 09 Dec 2008 01:39:38 +0000] rev 341
More worm gestures
saiam [Tue, 09 Dec 2008 01:30:46 +0000] rev 340
Something to the doc.
terom [Tue, 09 Dec 2008 01:07:51 +0000] rev 339
mark mkcmake.sh as executable
terom [Tue, 09 Dec 2008 00:58:49 +0000] rev 338
new DigDig weapon with massive radius
terom [Tue, 09 Dec 2008 00:45:41 +0000] rev 337
implement NetworkObject destructor, and increase BounceBounce recoil
saiam [Tue, 09 Dec 2008 00:45:18 +0000] rev 336
Rope aplies forcce to both players
ekku [Tue, 09 Dec 2008 00:10:32 +0000] rev 335
Players dont collide
terom [Mon, 08 Dec 2008 23:52:08 +0000] rev 334
transmit handleInput dt
saiam [Mon, 08 Dec 2008 23:49:48 +0000] rev 333
Minor fixes to documentation
terom [Mon, 08 Dec 2008 23:47:48 +0000] rev 332
handle NetworkClient server-disconnect by logging an error and stopping the engine
saiam [Mon, 08 Dec 2008 23:44:45 +0000] rev 331
Added rungen kutta to documentation
terom [Mon, 08 Dec 2008 23:42:40 +0000] rev 330
fix Network Projectile::onHitPlayer
terom [Mon, 08 Dec 2008 23:24:40 +0000] rev 329
fix infinite loop in NetworkBuffer
terom [Mon, 08 Dec 2008 23:21:49 +0000] rev 328
fix player-pivoted rope
nireco [Mon, 08 Dec 2008 23:11:40 +0000] rev 327
stronger texture
nireco [Mon, 08 Dec 2008 23:00:23 +0000] rev 326
ratio
nireco [Mon, 08 Dec 2008 22:57:01 +0000] rev 325
kills, deaths and weapon name is displayed in right place
saiam [Mon, 08 Dec 2008 22:56:07 +0000] rev 324
Cleaned up documentation a little bit
saiam [Mon, 08 Dec 2008 22:51:19 +0000] rev 323
Moved one link from source to documentation.
ekku [Mon, 08 Dec 2008 22:37:27 +0000] rev 322
Rope fixing
saiam [Mon, 08 Dec 2008 22:34:28 +0000] rev 321
fixed typo
saiam [Mon, 08 Dec 2008 22:33:24 +0000] rev 320
Updated PhysicsObject documentation
terom [Mon, 08 Dec 2008 22:28:51 +0000] rev 319
improve input handling further, ROPE_THROW and DIG don't repeat at all now
nireco [Mon, 08 Dec 2008 22:23:14 +0000] rev 318
Can't go under downbar
saiam [Mon, 08 Dec 2008 22:10:47 +0000] rev 317
Tuned doxygen configuration
nireco [Mon, 08 Dec 2008 21:54:04 +0000] rev 316
value_between now puts small map in the center, or at least should
nireco [Mon, 08 Dec 2008 21:49:54 +0000] rev 315
better colors on downbar
saiam [Mon, 08 Dec 2008 21:36:00 +0000] rev 314
updated doxyconfg
terom [Mon, 08 Dec 2008 21:29:42 +0000] rev 313
draw rope behind player, fix LocalPlayer::draw warnings, don't show negative health
nireco [Mon, 08 Dec 2008 21:20:55 +0000] rev 312
info box
terom [Mon, 08 Dec 2008 21:18:08 +0000] rev 311
make Input have its own timer, and add key-repeat handling, and fix some warnings
saiam [Mon, 08 Dec 2008 21:15:52 +0000] rev 310
Wrote something to documentation
saiam [Mon, 08 Dec 2008 21:00:50 +0000] rev 309
You shouldn't get frags by killing yourself anymore.
saiam [Mon, 08 Dec 2008 20:57:16 +0000] rev 308
Calculates kills and deaths. You get frags by killing yourself \o/
saiam [Mon, 08 Dec 2008 20:33:40 +0000] rev 307
Deaths should be counted to Player::deaths parameter. Kills not counted yet.
saiam [Mon, 08 Dec 2008 20:31:55 +0000] rev 306
Added kills and deaths parameters. Not updated yet
ekku [Mon, 08 Dec 2008 20:23:18 +0000] rev 305
Weapon damage and some other stuff
terom [Mon, 08 Dec 2008 18:36:06 +0000] rev 304
fix NetworkServerProjectile::onHitPlayer to call super
terom [Mon, 08 Dec 2008 18:32:56 +0000] rev 303
just ignore NetworkClientPlayerBase::die
terom [Mon, 08 Dec 2008 18:31:08 +0000] rev 302
make spawn/die work over the network
saiam [Mon, 08 Dec 2008 18:17:37 +0000] rev 301
Some documentation
terom [Mon, 08 Dec 2008 18:12:43 +0000] rev 300
suicide key and respawning
terom [Mon, 08 Dec 2008 17:39:01 +0000] rev 299
implement players dying
terom [Mon, 08 Dec 2008 17:30:17 +0000] rev 298
decrease BounceBounce expireTicks
nireco [Mon, 08 Dec 2008 17:27:25 +0000] rev 297
bouncy bouncy
terom [Mon, 08 Dec 2008 17:24:40 +0000] rev 296
add separate Types.hh, and fix projectile-worm collisions on network
ekku [Mon, 08 Dec 2008 16:46:48 +0000] rev 295
Damage
terom [Mon, 08 Dec 2008 16:44:38 +0000] rev 294
finish network documentation
saiam [Mon, 08 Dec 2008 16:39:20 +0000] rev 293
Added some text to documentation.
nireco [Mon, 08 Dec 2008 16:38:33 +0000] rev 292
check for NULL
nireco [Mon, 08 Dec 2008 16:30:13 +0000] rev 291
some stuff
terom [Mon, 08 Dec 2008 16:23:30 +0000] rev 290
NetworkObject + NetworkServer documentation
nireco [Mon, 08 Dec 2008 16:14:23 +0000] rev 289
added Player.takeDamage(), but does nothing
nireco [Mon, 08 Dec 2008 16:01:49 +0000] rev 288
some collisions on PhysicsWorld::tick
ekku [Mon, 08 Dec 2008 15:59:33 +0000] rev 287
getType added for physics object
terom [Mon, 08 Dec 2008 15:41:48 +0000] rev 286
more network documentation
ekku [Mon, 08 Dec 2008 15:37:34 +0000] rev 285
Previous position added, and unsigned int bug fixed
terom [Mon, 08 Dec 2008 15:02:05 +0000] rev 284
work on Network doxygen docs
terom [Mon, 08 Dec 2008 12:46:37 +0000] rev 283
start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
terom [Mon, 08 Dec 2008 12:02:20 +0000] rev 282
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom [Mon, 08 Dec 2008 11:10:04 +0000] rev 281
add -DCMAKE_CXX_FLAGS=-Wall flag to mkcmake.sh
terom [Mon, 08 Dec 2008 02:17:02 +0000] rev 280
add GPLv2 license under COPYING just for safety's sake
terom [Mon, 08 Dec 2008 01:38:43 +0000] rev 279
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
saiam [Mon, 08 Dec 2008 01:31:09 +0000] rev 278
Added random stuff to documentation. Time to go to sleep.
terom [Mon, 08 Dec 2008 01:12:00 +0000] rev 277
fix NetworkClient handleInput
terom [Mon, 08 Dec 2008 01:08:00 +0000] rev 276
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
saiam [Mon, 08 Dec 2008 00:36:24 +0000] rev 275
Tried to take input tick into account in updatePosition but it still doesn't seem to work
terom [Mon, 08 Dec 2008 00:16:43 +0000] rev 274
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
saiam [Mon, 08 Dec 2008 00:05:45 +0000] rev 273
Made forceq to contain time again.
saiam [Sun, 07 Dec 2008 23:27:20 +0000] rev 272
Added PhysicsObject* attribute to onCollision
terom [Sun, 07 Dec 2008 23:10:30 +0000] rev 271
touch up weapon/projectile with comments and slight tweaking
saiam [Sun, 07 Dec 2008 22:48:46 +0000] rev 270
Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
ekku [Sun, 07 Dec 2008 22:47:24 +0000] rev 269
Some algorithms.
saiam [Sun, 07 Dec 2008 22:36:38 +0000] rev 268
Added collision detection method to PhysicsObject. Not tested.
terom [Sun, 07 Dec 2008 22:15:21 +0000] rev 267
enable graphics by default unless --server
terom [Sun, 07 Dec 2008 21:58:34 +0000] rev 266
increase the map size and control the camera to always have the screen full of terrain
ekku [Sun, 07 Dec 2008 21:34:12 +0000] rev 265
PhysicsObject enum
terom [Sun, 07 Dec 2008 21:18:09 +0000] rev 264
change facingRight from a bool to an
terom [Sun, 07 Dec 2008 21:10:04 +0000] rev 263
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
ekku [Sun, 07 Dec 2008 20:49:49 +0000] rev 262
Turning improved
terom [Sun, 07 Dec 2008 20:47:25 +0000] rev 261
a better crosshair
nireco [Sun, 07 Dec 2008 20:44:45 +0000] rev 260
digging works, a better try
nireco [Sun, 07 Dec 2008 20:37:21 +0000] rev 259
digging works when walking worm has speed
saiam [Sun, 07 Dec 2008 20:29:20 +0000] rev 258
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
terom [Sun, 07 Dec 2008 20:25:57 +0000] rev 257
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
ekku [Sun, 07 Dec 2008 20:08:28 +0000] rev 256
Rope starts falling when the ground underneath is destroyd
terom [Sun, 07 Dec 2008 20:07:28 +0000] rev 255
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
ekku [Sun, 07 Dec 2008 19:59:25 +0000] rev 254
Rope fix.
saiam [Sun, 07 Dec 2008 19:54:00 +0000] rev 253
Added recoil to weapon constructor. Recoil still not used.
ekku [Sun, 07 Dec 2008 19:52:12 +0000] rev 252
Rope is released if the ground on the pivot point is destroyed.
saiam [Sun, 07 Dec 2008 19:40:40 +0000] rev 251
Added recoil parameter for weapons, but it is not used yet.
nireco [Sun, 07 Dec 2008 19:14:42 +0000] rev 250
fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
saiam [Sun, 07 Dec 2008 19:02:45 +0000] rev 249
Removed some unnecessary TODOs
nireco [Sun, 07 Dec 2008 18:23:18 +0000] rev 248
scrolling looks like it works
ekku [Sun, 07 Dec 2008 18:21:44 +0000] rev 247
When on the ground, dont integrate in vain
terom [Sun, 07 Dec 2008 17:45:42 +0000] rev 246
change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
terom [Sun, 07 Dec 2008 16:46:08 +0000] rev 245
remove unused 'pics' dir
nireco [Sun, 07 Dec 2008 14:13:22 +0000] rev 244
fixed H value of generate_texture
nireco [Sun, 07 Dec 2008 13:07:58 +0000] rev 243
some generated texture
terom [Sun, 07 Dec 2008 02:08:36 +0000] rev 242
set svn:ignore properties on build and add bin/kg symlink
terom [Sun, 07 Dec 2008 01:18:59 +0000] rev 241
implement the ROT (Rope Over TCP) protocol
saiam [Sun, 07 Dec 2008 00:46:04 +0000] rev 240
Little helper script to turn .tex doc to .pdf. Would be usefull to find time to make documentation to be generated by cmake.
terom [Sun, 07 Dec 2008 00:27:30 +0000] rev 239
implement network weapon changes and fix weapon firing
saiam [Sun, 07 Dec 2008 00:12:04 +0000] rev 238
Added documentation draft. It is done in tex. Hopefully everyone is okay with that.
terom [Sun, 07 Dec 2008 00:01:07 +0000] rev 237
tweak weapon params and improve weapon changing
terom [Sat, 06 Dec 2008 23:47:13 +0000] rev 236
move weapons definition out to Weapons.cc
terom [Sat, 06 Dec 2008 23:29:06 +0000] rev 235
code cleanup
ekku [Sat, 06 Dec 2008 22:51:51 +0000] rev 234
Madon kuvia
terom [Sat, 06 Dec 2008 22:47:08 +0000] rev 233
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
saiam [Sat, 06 Dec 2008 22:36:38 +0000] rev 232
A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
Computing Centre computers.
ekku [Sat, 06 Dec 2008 21:39:52 +0000] rev 231
Rope length changing possible
terom [Sat, 06 Dec 2008 21:35:36 +0000] rev 230
better input handling
ekku [Sat, 06 Dec 2008 21:12:30 +0000] rev 229
Rope works
ekku [Sat, 06 Dec 2008 21:02:35 +0000] rev 228
Rope has forces
terom [Sat, 06 Dec 2008 20:56:24 +0000] rev 227
handle errors a bit more gracefully in NetworkTCP
terom [Sat, 06 Dec 2008 19:49:58 +0000] rev 226
projectiles remove ground when expiring -> fixed digging
ekku [Sat, 06 Dec 2008 19:38:01 +0000] rev 225
Rope can be drawn.
terom [Sat, 06 Dec 2008 19:14:58 +0000] rev 224
fixed logger, and network projectiles should work reasonably well now
terom [Sat, 06 Dec 2008 18:49:51 +0000] rev 223
basic network-projectiles