Mon, 08 Dec 2008 20:23:18 +0000Weapon damage and some other stuff
ekku [Mon, 08 Dec 2008 20:23:18 +0000] rev 305
Weapon damage and some other stuff

Mon, 08 Dec 2008 18:36:06 +0000fix NetworkServerProjectile::onHitPlayer to call super
terom [Mon, 08 Dec 2008 18:36:06 +0000] rev 304
fix NetworkServerProjectile::onHitPlayer to call super

Mon, 08 Dec 2008 18:32:56 +0000just ignore NetworkClientPlayerBase::die
terom [Mon, 08 Dec 2008 18:32:56 +0000] rev 303
just ignore NetworkClientPlayerBase::die

Mon, 08 Dec 2008 18:31:08 +0000make spawn/die work over the network
terom [Mon, 08 Dec 2008 18:31:08 +0000] rev 302
make spawn/die work over the network

Mon, 08 Dec 2008 18:17:37 +0000Some documentation
saiam [Mon, 08 Dec 2008 18:17:37 +0000] rev 301
Some documentation

Mon, 08 Dec 2008 18:12:43 +0000suicide key and respawning
terom [Mon, 08 Dec 2008 18:12:43 +0000] rev 300
suicide key and respawning

Mon, 08 Dec 2008 17:39:01 +0000implement players dying
terom [Mon, 08 Dec 2008 17:39:01 +0000] rev 299
implement players dying

Mon, 08 Dec 2008 17:30:17 +0000decrease BounceBounce expireTicks
terom [Mon, 08 Dec 2008 17:30:17 +0000] rev 298
decrease BounceBounce expireTicks

Mon, 08 Dec 2008 17:27:25 +0000bouncy bouncy
nireco [Mon, 08 Dec 2008 17:27:25 +0000] rev 297
bouncy bouncy

Mon, 08 Dec 2008 17:24:40 +0000add separate Types.hh, and fix projectile-worm collisions on network
terom [Mon, 08 Dec 2008 17:24:40 +0000] rev 296
add separate Types.hh, and fix projectile-worm collisions on network

Mon, 08 Dec 2008 16:46:48 +0000Damage
ekku [Mon, 08 Dec 2008 16:46:48 +0000] rev 295
Damage

Mon, 08 Dec 2008 16:44:38 +0000finish network documentation
terom [Mon, 08 Dec 2008 16:44:38 +0000] rev 294
finish network documentation

Mon, 08 Dec 2008 16:39:20 +0000Added some text to documentation.
saiam [Mon, 08 Dec 2008 16:39:20 +0000] rev 293
Added some text to documentation.

Mon, 08 Dec 2008 16:38:33 +0000check for NULL
nireco [Mon, 08 Dec 2008 16:38:33 +0000] rev 292
check for NULL

Mon, 08 Dec 2008 16:30:13 +0000some stuff
nireco [Mon, 08 Dec 2008 16:30:13 +0000] rev 291
some stuff

Mon, 08 Dec 2008 16:23:30 +0000NetworkObject + NetworkServer documentation
terom [Mon, 08 Dec 2008 16:23:30 +0000] rev 290
NetworkObject + NetworkServer documentation

Mon, 08 Dec 2008 16:14:23 +0000added Player.takeDamage(), but does nothing
nireco [Mon, 08 Dec 2008 16:14:23 +0000] rev 289
added Player.takeDamage(), but does nothing

Mon, 08 Dec 2008 16:01:49 +0000some collisions on PhysicsWorld::tick
nireco [Mon, 08 Dec 2008 16:01:49 +0000] rev 288
some collisions on PhysicsWorld::tick

Mon, 08 Dec 2008 15:59:33 +0000getType added for physics object
ekku [Mon, 08 Dec 2008 15:59:33 +0000] rev 287
getType added for physics object

Mon, 08 Dec 2008 15:41:48 +0000more network documentation
terom [Mon, 08 Dec 2008 15:41:48 +0000] rev 286
more network documentation

Mon, 08 Dec 2008 15:37:34 +0000Previous position added, and unsigned int bug fixed
ekku [Mon, 08 Dec 2008 15:37:34 +0000] rev 285
Previous position added, and unsigned int bug fixed

Mon, 08 Dec 2008 15:02:05 +0000work on Network doxygen docs
terom [Mon, 08 Dec 2008 15:02:05 +0000] rev 284
work on Network doxygen docs

Mon, 08 Dec 2008 12:46:37 +0000start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
terom [Mon, 08 Dec 2008 12:46:37 +0000] rev 283
start adding some documentation, most core classes (outside of Network) are now doxygen-enabled

Mon, 08 Dec 2008 12:02:20 +0000compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom [Mon, 08 Dec 2008 12:02:20 +0000] rev 282
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)

Mon, 08 Dec 2008 11:10:04 +0000add -DCMAKE_CXX_FLAGS=-Wall flag to mkcmake.sh
terom [Mon, 08 Dec 2008 11:10:04 +0000] rev 281
add -DCMAKE_CXX_FLAGS=-Wall flag to mkcmake.sh

Mon, 08 Dec 2008 02:17:02 +0000add GPLv2 license under COPYING just for safety's sake
terom [Mon, 08 Dec 2008 02:17:02 +0000] rev 280
add GPLv2 license under COPYING just for safety's sake

Mon, 08 Dec 2008 01:38:43 +0000let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
terom [Mon, 08 Dec 2008 01:38:43 +0000] rev 279
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop

Mon, 08 Dec 2008 01:31:09 +0000Added random stuff to documentation. Time to go to sleep.
saiam [Mon, 08 Dec 2008 01:31:09 +0000] rev 278
Added random stuff to documentation. Time to go to sleep.

Mon, 08 Dec 2008 01:12:00 +0000fix NetworkClient handleInput
terom [Mon, 08 Dec 2008 01:12:00 +0000] rev 277
fix NetworkClient handleInput

Mon, 08 Dec 2008 01:08:00 +0000ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom [Mon, 08 Dec 2008 01:08:00 +0000] rev 276
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading

Mon, 08 Dec 2008 00:36:24 +0000Tried to take input tick into account in updatePosition but it still doesn't seem to work
saiam [Mon, 08 Dec 2008 00:36:24 +0000] rev 275
Tried to take input tick into account in updatePosition but it still doesn't seem to work

Mon, 08 Dec 2008 00:16:43 +0000add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom [Mon, 08 Dec 2008 00:16:43 +0000] rev 274
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject

Mon, 08 Dec 2008 00:05:45 +0000Made forceq to contain time again.
saiam [Mon, 08 Dec 2008 00:05:45 +0000] rev 273
Made forceq to contain time again.

Sun, 07 Dec 2008 23:27:20 +0000Added PhysicsObject* attribute to onCollision
saiam [Sun, 07 Dec 2008 23:27:20 +0000] rev 272
Added PhysicsObject* attribute to onCollision

Sun, 07 Dec 2008 23:10:30 +0000touch up weapon/projectile with comments and slight tweaking
terom [Sun, 07 Dec 2008 23:10:30 +0000] rev 271
touch up weapon/projectile with comments and slight tweaking

Sun, 07 Dec 2008 22:48:46 +0000Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
saiam [Sun, 07 Dec 2008 22:48:46 +0000] rev 270
Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.

Sun, 07 Dec 2008 22:47:24 +0000Some algorithms.
ekku [Sun, 07 Dec 2008 22:47:24 +0000] rev 269
Some algorithms.

Sun, 07 Dec 2008 22:36:38 +0000Added collision detection method to PhysicsObject. Not tested.
saiam [Sun, 07 Dec 2008 22:36:38 +0000] rev 268
Added collision detection method to PhysicsObject. Not tested.

Sun, 07 Dec 2008 22:15:21 +0000enable graphics by default unless --server
terom [Sun, 07 Dec 2008 22:15:21 +0000] rev 267
enable graphics by default unless --server

Sun, 07 Dec 2008 21:58:34 +0000increase the map size and control the camera to always have the screen full of terrain
terom [Sun, 07 Dec 2008 21:58:34 +0000] rev 266
increase the map size and control the camera to always have the screen full of terrain

Sun, 07 Dec 2008 21:34:12 +0000PhysicsObject enum
ekku [Sun, 07 Dec 2008 21:34:12 +0000] rev 265
PhysicsObject enum

Sun, 07 Dec 2008 21:18:09 +0000change facingRight from a bool to an
terom [Sun, 07 Dec 2008 21:18:09 +0000] rev 264
change facingRight from a bool to an

Sun, 07 Dec 2008 21:10:04 +0000weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
terom [Sun, 07 Dec 2008 21:10:04 +0000] rev 263
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit

Sun, 07 Dec 2008 20:49:49 +0000Turning improved
ekku [Sun, 07 Dec 2008 20:49:49 +0000] rev 262
Turning improved

Sun, 07 Dec 2008 20:47:25 +0000a better crosshair
terom [Sun, 07 Dec 2008 20:47:25 +0000] rev 261
a better crosshair

Sun, 07 Dec 2008 20:44:45 +0000digging works, a better try
nireco [Sun, 07 Dec 2008 20:44:45 +0000] rev 260
digging works, a better try

Sun, 07 Dec 2008 20:37:21 +0000digging works when walking worm has speed
nireco [Sun, 07 Dec 2008 20:37:21 +0000] rev 259
digging works when walking worm has speed

Sun, 07 Dec 2008 20:29:20 +0000The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
saiam [Sun, 07 Dec 2008 20:29:20 +0000] rev 258
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.

Sun, 07 Dec 2008 20:25:57 +0000add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
terom [Sun, 07 Dec 2008 20:25:57 +0000] rev 257
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png

Sun, 07 Dec 2008 20:08:28 +0000Rope starts falling when the ground underneath is destroyd
ekku [Sun, 07 Dec 2008 20:08:28 +0000] rev 256
Rope starts falling when the ground underneath is destroyd

Sun, 07 Dec 2008 20:07:28 +0000add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
terom [Sun, 07 Dec 2008 20:07:28 +0000] rev 255
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code

Sun, 07 Dec 2008 19:59:25 +0000Rope fix.
ekku [Sun, 07 Dec 2008 19:59:25 +0000] rev 254
Rope fix.

Sun, 07 Dec 2008 19:54:00 +0000Added recoil to weapon constructor. Recoil still not used.
saiam [Sun, 07 Dec 2008 19:54:00 +0000] rev 253
Added recoil to weapon constructor. Recoil still not used.

Sun, 07 Dec 2008 19:52:12 +0000Rope is released if the ground on the pivot point is destroyed.
ekku [Sun, 07 Dec 2008 19:52:12 +0000] rev 252
Rope is released if the ground on the pivot point is destroyed.

Sun, 07 Dec 2008 19:40:40 +0000Added recoil parameter for weapons, but it is not used yet.
saiam [Sun, 07 Dec 2008 19:40:40 +0000] rev 251
Added recoil parameter for weapons, but it is not used yet.

Sun, 07 Dec 2008 19:14:42 +0000fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
nireco [Sun, 07 Dec 2008 19:14:42 +0000] rev 250
fixed digging, now bugs differently. Changed image_drawing to draw image 1:1

Sun, 07 Dec 2008 19:02:45 +0000Removed some unnecessary TODOs
saiam [Sun, 07 Dec 2008 19:02:45 +0000] rev 249
Removed some unnecessary TODOs

Sun, 07 Dec 2008 18:23:18 +0000scrolling looks like it works
nireco [Sun, 07 Dec 2008 18:23:18 +0000] rev 248
scrolling looks like it works

Sun, 07 Dec 2008 18:21:44 +0000When on the ground, dont integrate in vain
ekku [Sun, 07 Dec 2008 18:21:44 +0000] rev 247
When on the ground, dont integrate in vain

Sun, 07 Dec 2008 17:45:42 +0000change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
terom [Sun, 07 Dec 2008 17:45:42 +0000] rev 246
change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy