saiam [Mon, 08 Dec 2008 20:33:40 +0000] rev 307
Deaths should be counted to Player::deaths parameter. Kills not counted yet.
saiam [Mon, 08 Dec 2008 20:31:55 +0000] rev 306
Added kills and deaths parameters. Not updated yet
ekku [Mon, 08 Dec 2008 20:23:18 +0000] rev 305
Weapon damage and some other stuff
terom [Mon, 08 Dec 2008 18:36:06 +0000] rev 304
fix NetworkServerProjectile::onHitPlayer to call super
terom [Mon, 08 Dec 2008 18:32:56 +0000] rev 303
just ignore NetworkClientPlayerBase::die
terom [Mon, 08 Dec 2008 18:31:08 +0000] rev 302
make spawn/die work over the network
saiam [Mon, 08 Dec 2008 18:17:37 +0000] rev 301
Some documentation
terom [Mon, 08 Dec 2008 18:12:43 +0000] rev 300
suicide key and respawning
terom [Mon, 08 Dec 2008 17:39:01 +0000] rev 299
implement players dying
terom [Mon, 08 Dec 2008 17:30:17 +0000] rev 298
decrease BounceBounce expireTicks
nireco [Mon, 08 Dec 2008 17:27:25 +0000] rev 297
bouncy bouncy
terom [Mon, 08 Dec 2008 17:24:40 +0000] rev 296
add separate Types.hh, and fix projectile-worm collisions on network
ekku [Mon, 08 Dec 2008 16:46:48 +0000] rev 295
Damage
terom [Mon, 08 Dec 2008 16:44:38 +0000] rev 294
finish network documentation
saiam [Mon, 08 Dec 2008 16:39:20 +0000] rev 293
Added some text to documentation.
nireco [Mon, 08 Dec 2008 16:38:33 +0000] rev 292
check for NULL
nireco [Mon, 08 Dec 2008 16:30:13 +0000] rev 291
some stuff
terom [Mon, 08 Dec 2008 16:23:30 +0000] rev 290
NetworkObject + NetworkServer documentation
nireco [Mon, 08 Dec 2008 16:14:23 +0000] rev 289
added Player.takeDamage(), but does nothing
nireco [Mon, 08 Dec 2008 16:01:49 +0000] rev 288
some collisions on PhysicsWorld::tick
ekku [Mon, 08 Dec 2008 15:59:33 +0000] rev 287
getType added for physics object
terom [Mon, 08 Dec 2008 15:41:48 +0000] rev 286
more network documentation
ekku [Mon, 08 Dec 2008 15:37:34 +0000] rev 285
Previous position added, and unsigned int bug fixed
terom [Mon, 08 Dec 2008 15:02:05 +0000] rev 284
work on Network doxygen docs
terom [Mon, 08 Dec 2008 12:46:37 +0000] rev 283
start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
terom [Mon, 08 Dec 2008 12:02:20 +0000] rev 282
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom [Mon, 08 Dec 2008 11:10:04 +0000] rev 281
add -DCMAKE_CXX_FLAGS=-Wall flag to mkcmake.sh
terom [Mon, 08 Dec 2008 02:17:02 +0000] rev 280
add GPLv2 license under COPYING just for safety's sake
terom [Mon, 08 Dec 2008 01:38:43 +0000] rev 279
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
saiam [Mon, 08 Dec 2008 01:31:09 +0000] rev 278
Added random stuff to documentation. Time to go to sleep.
terom [Mon, 08 Dec 2008 01:12:00 +0000] rev 277
fix NetworkClient handleInput
terom [Mon, 08 Dec 2008 01:08:00 +0000] rev 276
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
saiam [Mon, 08 Dec 2008 00:36:24 +0000] rev 275
Tried to take input tick into account in updatePosition but it still doesn't seem to work
terom [Mon, 08 Dec 2008 00:16:43 +0000] rev 274
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
saiam [Mon, 08 Dec 2008 00:05:45 +0000] rev 273
Made forceq to contain time again.
saiam [Sun, 07 Dec 2008 23:27:20 +0000] rev 272
Added PhysicsObject* attribute to onCollision
terom [Sun, 07 Dec 2008 23:10:30 +0000] rev 271
touch up weapon/projectile with comments and slight tweaking
saiam [Sun, 07 Dec 2008 22:48:46 +0000] rev 270
Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
ekku [Sun, 07 Dec 2008 22:47:24 +0000] rev 269
Some algorithms.
saiam [Sun, 07 Dec 2008 22:36:38 +0000] rev 268
Added collision detection method to PhysicsObject. Not tested.
terom [Sun, 07 Dec 2008 22:15:21 +0000] rev 267
enable graphics by default unless --server
terom [Sun, 07 Dec 2008 21:58:34 +0000] rev 266
increase the map size and control the camera to always have the screen full of terrain
ekku [Sun, 07 Dec 2008 21:34:12 +0000] rev 265
PhysicsObject enum
terom [Sun, 07 Dec 2008 21:18:09 +0000] rev 264
change facingRight from a bool to an
terom [Sun, 07 Dec 2008 21:10:04 +0000] rev 263
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
ekku [Sun, 07 Dec 2008 20:49:49 +0000] rev 262
Turning improved
terom [Sun, 07 Dec 2008 20:47:25 +0000] rev 261
a better crosshair
nireco [Sun, 07 Dec 2008 20:44:45 +0000] rev 260
digging works, a better try
nireco [Sun, 07 Dec 2008 20:37:21 +0000] rev 259
digging works when walking worm has speed
saiam [Sun, 07 Dec 2008 20:29:20 +0000] rev 258
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
terom [Sun, 07 Dec 2008 20:25:57 +0000] rev 257
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
ekku [Sun, 07 Dec 2008 20:08:28 +0000] rev 256
Rope starts falling when the ground underneath is destroyd
terom [Sun, 07 Dec 2008 20:07:28 +0000] rev 255
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
ekku [Sun, 07 Dec 2008 19:59:25 +0000] rev 254
Rope fix.
saiam [Sun, 07 Dec 2008 19:54:00 +0000] rev 253
Added recoil to weapon constructor. Recoil still not used.
ekku [Sun, 07 Dec 2008 19:52:12 +0000] rev 252
Rope is released if the ground on the pivot point is destroyed.
saiam [Sun, 07 Dec 2008 19:40:40 +0000] rev 251
Added recoil parameter for weapons, but it is not used yet.
nireco [Sun, 07 Dec 2008 19:14:42 +0000] rev 250
fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
saiam [Sun, 07 Dec 2008 19:02:45 +0000] rev 249
Removed some unnecessary TODOs
nireco [Sun, 07 Dec 2008 18:23:18 +0000] rev 248
scrolling looks like it works
ekku [Sun, 07 Dec 2008 18:21:44 +0000] rev 247
When on the ground, dont integrate in vain
terom [Sun, 07 Dec 2008 17:45:42 +0000] rev 246
change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
terom [Sun, 07 Dec 2008 16:46:08 +0000] rev 245
remove unused 'pics' dir
nireco [Sun, 07 Dec 2008 14:13:22 +0000] rev 244
fixed H value of generate_texture
nireco [Sun, 07 Dec 2008 13:07:58 +0000] rev 243
some generated texture
terom [Sun, 07 Dec 2008 02:08:36 +0000] rev 242
set svn:ignore properties on build and add bin/kg symlink
terom [Sun, 07 Dec 2008 01:18:59 +0000] rev 241
implement the ROT (Rope Over TCP) protocol
saiam [Sun, 07 Dec 2008 00:46:04 +0000] rev 240
Little helper script to turn .tex doc to .pdf. Would be usefull to find time to make documentation to be generated by cmake.
terom [Sun, 07 Dec 2008 00:27:30 +0000] rev 239
implement network weapon changes and fix weapon firing
saiam [Sun, 07 Dec 2008 00:12:04 +0000] rev 238
Added documentation draft. It is done in tex. Hopefully everyone is okay with that.
terom [Sun, 07 Dec 2008 00:01:07 +0000] rev 237
tweak weapon params and improve weapon changing
terom [Sat, 06 Dec 2008 23:47:13 +0000] rev 236
move weapons definition out to Weapons.cc
terom [Sat, 06 Dec 2008 23:29:06 +0000] rev 235
code cleanup
ekku [Sat, 06 Dec 2008 22:51:51 +0000] rev 234
Madon kuvia
terom [Sat, 06 Dec 2008 22:47:08 +0000] rev 233
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
saiam [Sat, 06 Dec 2008 22:36:38 +0000] rev 232
A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
Computing Centre computers.
ekku [Sat, 06 Dec 2008 21:39:52 +0000] rev 231
Rope length changing possible
terom [Sat, 06 Dec 2008 21:35:36 +0000] rev 230
better input handling
ekku [Sat, 06 Dec 2008 21:12:30 +0000] rev 229
Rope works
ekku [Sat, 06 Dec 2008 21:02:35 +0000] rev 228
Rope has forces
terom [Sat, 06 Dec 2008 20:56:24 +0000] rev 227
handle errors a bit more gracefully in NetworkTCP
terom [Sat, 06 Dec 2008 19:49:58 +0000] rev 226
projectiles remove ground when expiring -> fixed digging
ekku [Sat, 06 Dec 2008 19:38:01 +0000] rev 225
Rope can be drawn.
terom [Sat, 06 Dec 2008 19:14:58 +0000] rev 224
fixed logger, and network projectiles should work reasonably well now
terom [Sat, 06 Dec 2008 18:49:51 +0000] rev 223
basic network-projectiles
ekku [Sat, 06 Dec 2008 17:51:19 +0000] rev 222
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
terom [Sat, 06 Dec 2008 16:17:05 +0000] rev 221
reorganize the weapons code and input handling code
terom [Sat, 06 Dec 2008 14:36:37 +0000] rev 220
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
nireco [Sat, 06 Dec 2008 14:28:59 +0000] rev 219
fixed walkingspeed and improved drawing
terom [Sat, 06 Dec 2008 14:20:01 +0000] rev 218
add static Engine::graphicsEnabled function and disable player graphics loading when false
nireco [Sat, 06 Dec 2008 13:58:11 +0000] rev 217
and yet better image drawing
nireco [Sat, 06 Dec 2008 13:52:07 +0000] rev 216
a bit better image_drawing
nireco [Sat, 06 Dec 2008 12:35:40 +0000] rev 215
image is working.. well.. run it from build/src folder.
ekku [Sat, 06 Dec 2008 11:33:07 +0000] rev 214
Liero-kuvat lis?tty.
nireco [Fri, 05 Dec 2008 13:13:27 +0000] rev 213
some stuff to Weapon and shoot
nireco [Fri, 05 Dec 2008 12:21:06 +0000] rev 212
Weapon.cc&hh
nireco [Fri, 05 Dec 2008 11:11:38 +0000] rev 211
some minor fixes, shots now explode in collisionpoint
nireco [Fri, 05 Dec 2008 06:28:25 +0000] rev 210
1 todo comment to line 220
terom [Fri, 05 Dec 2008 00:44:25 +0000] rev 209
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
saiam [Fri, 05 Dec 2008 00:30:59 +0000] rev 208
Digging now uses projectiles.
terom [Thu, 04 Dec 2008 23:44:45 +0000] rev 207
fix NETWORK_PHYSICS_FACE_RIGHT
saiam [Thu, 04 Dec 2008 23:43:17 +0000] rev 206
Ammukset on coolimpii ku ne lent?? hitaammin
terom [Thu, 04 Dec 2008 23:28:52 +0000] rev 205
implement a new tick-timer that doesn't suck
saiam [Thu, 04 Dec 2008 22:59:13 +0000] rev 204
Removed one memory leak.
terom [Thu, 04 Dec 2008 22:33:43 +0000] rev 203
send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
terom [Thu, 04 Dec 2008 22:14:45 +0000] rev 202
support sending of raw packets
terom [Thu, 04 Dec 2008 22:02:20 +0000] rev 201
rename Shot -> Projectile
terom [Thu, 04 Dec 2008 21:59:23 +0000] rev 200
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
saiam [Thu, 04 Dec 2008 21:10:41 +0000] rev 199
Jeejee, hirvee hinaus ohi toistaseks.
ekku [Thu, 04 Dec 2008 19:54:51 +0000] rev 198
ja viel? lis??
ekku [Thu, 04 Dec 2008 19:53:59 +0000] rev 197
Hajotetaan lis??
ekku [Thu, 04 Dec 2008 19:53:16 +0000] rev 196
kaikki hajoo
nireco [Thu, 04 Dec 2008 17:12:46 +0000] rev 195
CL_quad warning fixed
ekku [Thu, 04 Dec 2008 17:07:07 +0000] rev 194
vauhtivakiot isommiksi, walk kuntoon
nireco [Thu, 04 Dec 2008 16:58:05 +0000] rev 193
multiple steps needs position to be set multiple times, if it's done the easy way
nireco [Thu, 04 Dec 2008 16:46:58 +0000] rev 192
that might be nice too
nireco [Thu, 04 Dec 2008 16:44:55 +0000] rev 191
did walk need that
nireco [Thu, 04 Dec 2008 15:06:08 +0000] rev 190
forgot to return anything on new walk
nireco [Thu, 04 Dec 2008 14:48:01 +0000] rev 189
walk has now fixable velocity in Config.hh
nireco [Thu, 04 Dec 2008 14:30:13 +0000] rev 188
sonffed Config.hh