Tue, 27 Jan 2009 00:16:53 +0200remove outdated plan/
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:16:53 +0200] rev 437
remove outdated plan/

Tue, 27 Jan 2009 00:16:17 +0200move initial projectile sync message to NetworkServerProjectile::send_info
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:16:17 +0200] rev 436
move initial projectile sync message to NetworkServerProjectile::send_info

Tue, 27 Jan 2009 00:12:07 +0200send initial rope state on join, fixing #5 for now
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:12:07 +0200] rev 435
send initial rope state on join, fixing #5 for now

Tue, 27 Jan 2009 00:02:34 +0200move write_object to NetworkMessage, fix player sync, and implement projectile sync
Tero Marttila <terom@fixme.fi> [Tue, 27 Jan 2009 00:02:34 +0200] rev 434
move write_object to NetworkMessage, fix player sync, and implement projectile sync

Mon, 26 Jan 2009 23:39:08 +0200convert CMakeLists to use CMake's OPTION command (with our own wrapper)
Tero Marttila <terom@fixme.fi> [Mon, 26 Jan 2009 23:39:08 +0200] rev 433
convert CMakeLists to use CMake's OPTION command (with our own wrapper)

Mon, 26 Jan 2009 23:26:44 +0200add NetworkChannelPacket class, and modify NetworkTarget::send/send_raw signature. Add hard-coded DEBUG_ENABLED define
Tero Marttila <terom@fixme.fi> [Mon, 26 Jan 2009 23:26:44 +0200] rev 432
add NetworkChannelPacket class, and modify NetworkTarget::send/send_raw signature. Add hard-coded DEBUG_ENABLED define

Mon, 26 Jan 2009 23:03:47 +0200rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!
Tero Marttila <terom@fixme.fi> [Mon, 26 Jan 2009 23:03:47 +0200] rev 431
rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!

Mon, 26 Jan 2009 19:52:52 +0200back-out incomplete Console/GUI stuff from default branch
Tero Marttila <terom@fixme.fi> [Mon, 26 Jan 2009 19:52:52 +0200] rev 430
back-out incomplete Console/GUI stuff from default branch

Mon, 26 Jan 2009 19:50:52 +0200branch off Graphics/Console development console_gui
Tero Marttila <terom@fixme.fi> [Mon, 26 Jan 2009 19:50:52 +0200] rev 429
branch off Graphics/Console development

Sat, 24 Jan 2009 01:19:38 +0200clean up PhysicsObject.hh a bit, make some things private
Tero Marttila <terom@fixme.fi> [Sat, 24 Jan 2009 01:19:38 +0200] rev 428
clean up PhysicsObject.hh a bit, make some things private

Sat, 24 Jan 2009 00:47:54 +0200fix ticket:1 and make PhysicsObject setPosition/setVelocity protected
Tero Marttila <terom@fixme.fi> [Sat, 24 Jan 2009 00:47:54 +0200] rev 427
fix ticket:1 and make PhysicsObject setPosition/setVelocity protected

Thu, 22 Jan 2009 20:21:10 +0200use EXIT_SUCCESS/FAILURE return codes from main
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 20:21:10 +0200] rev 426
use EXIT_SUCCESS/FAILURE return codes from main

Thu, 22 Jan 2009 04:24:26 +0200more compile-fixing, this is GCC 4.3 with a 64-bit libc and it's damn stupid
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 04:24:26 +0200] rev 425
more compile-fixing, this is GCC 4.3 with a 64-bit libc and it's damn stupid

Thu, 22 Jan 2009 04:09:53 +0200fix GRAPHICS_ENABLED configuration... probably broken again if the <ClanLib/Display> includes aren't there
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 04:09:53 +0200] rev 424
fix GRAPHICS_ENABLED configuration... probably broken again if the <ClanLib/Display> includes aren't there

Thu, 22 Jan 2009 03:53:17 +0200fix worst compilation errors when using the debian lenny gcc/libc...
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 03:53:17 +0200] rev 423
fix worst compilation errors when using the debian lenny gcc/libc...

Thu, 22 Jan 2009 03:19:25 +0200fix *_ENABLED cmake scripts
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 03:19:25 +0200] rev 422
fix *_ENABLED cmake scripts

Thu, 22 Jan 2009 03:02:43 +0200merge new_graphics back into default, it should work OK, and there's a lot of additional functionality already
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 03:02:43 +0200] rev 421
merge new_graphics back into default, it should work OK, and there's a lot of additional functionality already

Thu, 22 Jan 2009 02:56:50 +0200clean up Server/Client log output a bit new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 02:56:50 +0200] rev 420
clean up Server/Client log output a bit

Thu, 22 Jan 2009 02:47:53 +0200fix Engine <-> NetworkClient interaction new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 02:47:53 +0200] rev 419
fix Engine <-> NetworkClient interaction

Thu, 22 Jan 2009 02:38:33 +0200add --log-level option, improve Config/Logger documentation, fix NETWORK_EANBLED typos in Engine new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 02:38:33 +0200] rev 418
add --log-level option, improve Config/Logger documentation, fix NETWORK_EANBLED typos in Engine

Thu, 22 Jan 2009 01:53:05 +0200support for building without Network/Graphics, although the disable-graphics case is kind of hackish still new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 01:53:05 +0200] rev 417
support for building without Network/Graphics, although the disable-graphics case is kind of hackish still

Thu, 22 Jan 2009 00:28:26 +0200clean up InputHandler/GameView to use signals for input new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 00:28:26 +0200] rev 416
clean up InputHandler/GameView to use signals for input

Thu, 22 Jan 2009 00:13:53 +0200add forgotten top-level Input.hh new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 00:13:53 +0200] rev 415
add forgotten top-level Input.hh

Thu, 22 Jan 2009 00:02:53 +0200port Input to new Graphics, still a bit hacky, but everything seems to work now new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 00:02:53 +0200] rev 414
port Input to new Graphics, still a bit hacky, but everything seems to work now

Wed, 21 Jan 2009 23:25:29 +0200drawing the GameView works new_graphics
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 23:25:29 +0200] rev 413
drawing the GameView works

Wed, 21 Jan 2009 23:07:22 +0200new graphics code compiles... no, it doesn't work yet new_graphics
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 23:07:22 +0200] rev 412
new graphics code compiles... no, it doesn't work yet

Wed, 21 Jan 2009 03:33:35 +0200there's a grain of truth in the new graphics code now... new_graphics
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 03:33:35 +0200] rev 411
there's a grain of truth in the new graphics code now...

Wed, 21 Jan 2009 01:57:24 +0200start working out the Graphics/* code, this is a long way from compiling, let alone working new_graphics
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 01:57:24 +0200] rev 410
start working out the Graphics/* code, this is a long way from compiling, let alone working

Wed, 21 Jan 2009 00:21:42 +0200add --terrain-seed and --terrain-size arguments, plus bugfixes
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 00:21:42 +0200] rev 409
add --terrain-seed and --terrain-size arguments, plus bugfixes

Tue, 20 Jan 2009 23:30:18 +0200reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tero Marttila <terom@fixme.fi> [Tue, 20 Jan 2009 23:30:18 +0200] rev 408
reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server