src/GameState.hh
Thu, 22 Jan 2009 01:53:05 +0200 Tero Marttila support for building without Network/Graphics, although the disable-graphics case is kind of hackish still new_graphics
Thu, 22 Jan 2009 00:02:53 +0200 Tero Marttila port Input to new Graphics, still a bit hacky, but everything seems to work now new_graphics
Wed, 21 Jan 2009 23:07:22 +0200 Tero Marttila new graphics code compiles... no, it doesn't work yet new_graphics
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tue, 13 Jan 2009 23:15:47 +0200 Tero Marttila a basic implementation of game messages, plus some weird GameStateEvent stuff
Mon, 08 Dec 2008 00:16:43 +0000 terom add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
Sun, 07 Dec 2008 21:58:34 +0000 terom increase the map size and control the camera to always have the screen full of terrain
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Fri, 05 Dec 2008 00:44:25 +0000 terom sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
Thu, 04 Dec 2008 21:10:41 +0000 saiam Jeejee, hirvee hinaus ohi toistaseks.
Thu, 04 Dec 2008 19:53:16 +0000 ekku kaikki hajoo
Thu, 04 Dec 2008 15:06:08 +0000 nireco forgot to return anything on new walk
Wed, 03 Dec 2008 19:16:32 +0000 terom that's not a prototype anymore... at least it shouldn't be