src/Projectile.cc
Tue, 27 Jan 2009 00:02:34 +0200 Tero Marttila move write_object to NetworkMessage, fix player sync, and implement projectile sync
Sat, 24 Jan 2009 01:19:38 +0200 Tero Marttila clean up PhysicsObject.hh a bit, make some things private
Thu, 22 Jan 2009 01:53:05 +0200 Tero Marttila support for building without Network/Graphics, although the disable-graphics case is kind of hackish still new_graphics
Wed, 21 Jan 2009 23:07:22 +0200 Tero Marttila new graphics code compiles... no, it doesn't work yet new_graphics
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tue, 09 Dec 2008 00:58:49 +0000 terom new DigDig weapon with massive radius
Mon, 08 Dec 2008 21:18:08 +0000 terom make Input have its own timer, and add key-repeat handling, and fix some warnings
Mon, 08 Dec 2008 21:00:50 +0000 saiam You shouldn't get frags by killing yourself anymore.
Mon, 08 Dec 2008 20:57:16 +0000 saiam Calculates kills and deaths. You get frags by killing yourself \o/
Mon, 08 Dec 2008 20:23:18 +0000 ekku Weapon damage and some other stuff
Mon, 08 Dec 2008 17:24:40 +0000 terom add separate Types.hh, and fix projectile-worm collisions on network
Mon, 08 Dec 2008 16:46:48 +0000 ekku Damage
Mon, 08 Dec 2008 16:38:33 +0000 nireco check for NULL
Mon, 08 Dec 2008 16:30:13 +0000 nireco some stuff
Mon, 08 Dec 2008 12:02:20 +0000 terom compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
Mon, 08 Dec 2008 01:38:43 +0000 terom let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
Mon, 08 Dec 2008 01:08:00 +0000 terom ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
Sun, 07 Dec 2008 23:27:20 +0000 saiam Added PhysicsObject* attribute to onCollision
Sun, 07 Dec 2008 23:10:30 +0000 terom touch up weapon/projectile with comments and slight tweaking
Sun, 07 Dec 2008 21:34:12 +0000 ekku PhysicsObject enum
Sun, 07 Dec 2008 21:10:04 +0000 terom weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
Sun, 07 Dec 2008 20:25:57 +0000 terom add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 19:52:12 +0000 ekku Rope is released if the ground on the pivot point is destroyed.
Sun, 07 Dec 2008 18:23:18 +0000 nireco scrolling looks like it works
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 19:49:58 +0000 terom projectiles remove ground when expiring -> fixed digging
Sat, 06 Dec 2008 19:14:58 +0000 terom fixed logger, and network projectiles should work reasonably well now
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Fri, 05 Dec 2008 11:11:38 +0000 nireco some minor fixes, shots now explode in collisionpoint
Fri, 05 Dec 2008 00:30:59 +0000 saiam Digging now uses projectiles.
Thu, 04 Dec 2008 22:59:13 +0000 saiam Removed one memory leak.
Thu, 04 Dec 2008 22:02:20 +0000 terom rename Shot -> Projectile
Thu, 04 Dec 2008 21:59:23 +0000 terom better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
Thu, 04 Dec 2008 21:10:41 +0000 saiam Jeejee, hirvee hinaus ohi toistaseks.
Thu, 04 Dec 2008 19:53:59 +0000 ekku Hajotetaan lis??