src/Rope.cc
Wed, 21 Jan 2009 23:07:22 +0200 Tero Marttila new graphics code compiles... no, it doesn't work yet new_graphics
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Mon, 15 Dec 2008 16:41:00 +0000 terom direction normalization functions in vector, change rope color, misc comments+whitespace
Mon, 08 Dec 2008 23:21:49 +0000 terom fix player-pivoted rope
Mon, 08 Dec 2008 22:37:27 +0000 ekku Rope fixing
Mon, 08 Dec 2008 21:18:08 +0000 terom make Input have its own timer, and add key-repeat handling, and fix some warnings
Mon, 08 Dec 2008 20:23:18 +0000 ekku Weapon damage and some other stuff
Mon, 08 Dec 2008 17:24:40 +0000 terom add separate Types.hh, and fix projectile-worm collisions on network
Mon, 08 Dec 2008 15:37:34 +0000 ekku Previous position added, and unsigned int bug fixed
Mon, 08 Dec 2008 12:02:20 +0000 terom compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
Mon, 08 Dec 2008 00:05:45 +0000 saiam Made forceq to contain time again.
Sun, 07 Dec 2008 21:34:12 +0000 ekku PhysicsObject enum
Sun, 07 Dec 2008 21:18:09 +0000 terom change facingRight from a bool to an
Sun, 07 Dec 2008 21:10:04 +0000 terom weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
Sun, 07 Dec 2008 20:25:57 +0000 terom add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
Sun, 07 Dec 2008 20:08:28 +0000 ekku Rope starts falling when the ground underneath is destroyd
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 19:59:25 +0000 ekku Rope fix.
Sun, 07 Dec 2008 19:52:12 +0000 ekku Rope is released if the ground on the pivot point is destroyed.
Sun, 07 Dec 2008 18:23:18 +0000 nireco scrolling looks like it works
Sun, 07 Dec 2008 01:18:59 +0000 terom implement the ROT (Rope Over TCP) protocol
Sat, 06 Dec 2008 23:29:06 +0000 terom code cleanup
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 21:39:52 +0000 ekku Rope length changing possible
Sat, 06 Dec 2008 21:12:30 +0000 ekku Rope works
Sat, 06 Dec 2008 21:02:35 +0000 ekku Rope has forces
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.