Wed, 21 Jan 2009 23:07:22 +0200 |
Tero Marttila |
new graphics code compiles... no, it doesn't work yet
new_graphics
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Mon, 08 Dec 2008 23:21:49 +0000 |
terom |
fix player-pivoted rope
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Mon, 08 Dec 2008 22:37:27 +0000 |
ekku |
Rope fixing
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Mon, 08 Dec 2008 20:23:18 +0000 |
ekku |
Weapon damage and some other stuff
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Mon, 08 Dec 2008 12:46:37 +0000 |
terom |
start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
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Mon, 08 Dec 2008 00:05:45 +0000 |
saiam |
Made forceq to contain time again.
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Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
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Sun, 07 Dec 2008 19:52:12 +0000 |
ekku |
Rope is released if the ground on the pivot point is destroyed.
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Sun, 07 Dec 2008 18:23:18 +0000 |
nireco |
scrolling looks like it works
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Sun, 07 Dec 2008 01:18:59 +0000 |
terom |
implement the ROT (Rope Over TCP) protocol
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Sat, 06 Dec 2008 23:29:06 +0000 |
terom |
code cleanup
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Sat, 06 Dec 2008 22:47:08 +0000 |
terom |
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
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Sat, 06 Dec 2008 21:39:52 +0000 |
ekku |
Rope length changing possible
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Sat, 06 Dec 2008 21:02:35 +0000 |
ekku |
Rope has forces
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Sat, 06 Dec 2008 19:38:01 +0000 |
ekku |
Rope can be drawn.
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