Sun, 07 Dec 2008 23:27:20 +0000 |
saiam |
Added PhysicsObject* attribute to onCollision
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Sun, 07 Dec 2008 22:36:38 +0000 |
saiam |
Added collision detection method to PhysicsObject. Not tested.
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Sun, 07 Dec 2008 21:34:12 +0000 |
ekku |
PhysicsObject enum
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Sun, 07 Dec 2008 21:18:09 +0000 |
terom |
change facingRight from a bool to an
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Sun, 07 Dec 2008 20:25:57 +0000 |
terom |
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
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Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
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Sun, 07 Dec 2008 19:52:12 +0000 |
ekku |
Rope is released if the ground on the pivot point is destroyed.
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Sun, 07 Dec 2008 19:02:45 +0000 |
saiam |
Removed some unnecessary TODOs
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Sat, 06 Dec 2008 23:29:06 +0000 |
terom |
code cleanup
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Sat, 06 Dec 2008 21:02:35 +0000 |
ekku |
Rope has forces
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Sat, 06 Dec 2008 19:38:01 +0000 |
ekku |
Rope can be drawn.
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Sat, 06 Dec 2008 17:51:19 +0000 |
ekku |
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
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Sat, 06 Dec 2008 16:17:05 +0000 |
terom |
reorganize the weapons code and input handling code
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Fri, 05 Dec 2008 00:44:25 +0000 |
terom |
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
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Fri, 05 Dec 2008 00:30:59 +0000 |
saiam |
Digging now uses projectiles.
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Thu, 04 Dec 2008 23:28:52 +0000 |
terom |
implement a new tick-timer that doesn't suck
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Thu, 04 Dec 2008 21:59:23 +0000 |
terom |
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
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Thu, 04 Dec 2008 19:53:59 +0000 |
ekku |
Hajotetaan lis??
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