src/PhysicsObject.hh
Sun, 07 Dec 2008 23:27:20 +0000 saiam Added PhysicsObject* attribute to onCollision
Sun, 07 Dec 2008 22:36:38 +0000 saiam Added collision detection method to PhysicsObject. Not tested.
Sun, 07 Dec 2008 21:34:12 +0000 ekku PhysicsObject enum
Sun, 07 Dec 2008 21:18:09 +0000 terom change facingRight from a bool to an
Sun, 07 Dec 2008 20:25:57 +0000 terom add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 19:52:12 +0000 ekku Rope is released if the ground on the pivot point is destroyed.
Sun, 07 Dec 2008 19:02:45 +0000 saiam Removed some unnecessary TODOs
Sat, 06 Dec 2008 23:29:06 +0000 terom code cleanup
Sat, 06 Dec 2008 21:02:35 +0000 ekku Rope has forces
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Fri, 05 Dec 2008 00:44:25 +0000 terom sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
Fri, 05 Dec 2008 00:30:59 +0000 saiam Digging now uses projectiles.
Thu, 04 Dec 2008 23:28:52 +0000 terom implement a new tick-timer that doesn't suck
Thu, 04 Dec 2008 21:59:23 +0000 terom better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
Thu, 04 Dec 2008 19:53:59 +0000 ekku Hajotetaan lis??