Mon, 26 Jan 2009 23:03:47 +0200 |
Tero Marttila |
rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!
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Wed, 17 Dec 2008 00:40:22 +0000 |
terom |
separate sockaddr stuff out of NetworkAddress... now called NetworkEndpoint
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Tue, 16 Dec 2008 23:21:26 +0000 |
terom |
new NetworkReactor, fix everything to actually work
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Mon, 15 Dec 2008 23:56:42 +0000 |
terom |
break the network code. Too late to set up a branch for this now
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Sun, 07 Dec 2008 21:10:04 +0000 |
terom |
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
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Sun, 07 Dec 2008 17:45:42 +0000 |
terom |
change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
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Sat, 06 Dec 2008 20:56:24 +0000 |
terom |
handle errors a bit more gracefully in NetworkTCP
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Thu, 04 Dec 2008 22:33:43 +0000 |
terom |
send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
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Thu, 04 Dec 2008 21:59:23 +0000 |
terom |
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
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Wed, 03 Dec 2008 19:30:54 +0000 |
terom |
move src/Network% to src/Network/%
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