Thu, 22 Jan 2009 01:53:05 +0200 |
Tero Marttila |
support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
new_graphics
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Thu, 22 Jan 2009 00:02:53 +0200 |
Tero Marttila |
port Input to new Graphics, still a bit hacky, but everything seems to work now
new_graphics
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Wed, 21 Jan 2009 23:07:22 +0200 |
Tero Marttila |
new graphics code compiles... no, it doesn't work yet
new_graphics
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Tue, 20 Jan 2009 23:30:18 +0200 |
Tero Marttila |
reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
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Tue, 13 Jan 2009 23:15:47 +0200 |
Tero Marttila |
a basic implementation of game messages, plus some weird GameStateEvent stuff
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Mon, 08 Dec 2008 00:16:43 +0000 |
terom |
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
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Sun, 07 Dec 2008 21:58:34 +0000 |
terom |
increase the map size and control the camera to always have the screen full of terrain
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Sat, 06 Dec 2008 22:47:08 +0000 |
terom |
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
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Sat, 06 Dec 2008 19:38:01 +0000 |
ekku |
Rope can be drawn.
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Sat, 06 Dec 2008 17:51:19 +0000 |
ekku |
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
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Fri, 05 Dec 2008 00:44:25 +0000 |
terom |
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
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Thu, 04 Dec 2008 21:10:41 +0000 |
saiam |
Jeejee, hirvee hinaus ohi toistaseks.
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Thu, 04 Dec 2008 19:53:16 +0000 |
ekku |
kaikki hajoo
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Thu, 04 Dec 2008 15:06:08 +0000 |
nireco |
forgot to return anything on new walk
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Wed, 03 Dec 2008 19:16:32 +0000 |
terom |
that's not a prototype anymore... at least it shouldn't be
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