src/Graphics.cc
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tue, 13 Jan 2009 23:54:47 +0200 Tero Marttila try and implement resize in a sane way, but changeing from windowed mode to fullscreen mode is now kind of weird
Tue, 13 Jan 2009 23:15:47 +0200 Tero Marttila a basic implementation of game messages, plus some weird GameStateEvent stuff
Tue, 13 Jan 2009 21:36:43 +0200 Tero Marttila remove unused graphics_default, and default to the highest resolution available in fullscreen mode
Tue, 13 Jan 2009 20:17:03 +0200 Tero Marttila implement --help, --fullscreen, --resolution and --list-modes
Mon, 15 Dec 2008 16:41:00 +0000 terom direction normalization functions in vector, change rope color, misc comments+whitespace
Tue, 09 Dec 2008 02:55:45 +0000 nireco weapon reloads to right direction
Mon, 08 Dec 2008 23:00:23 +0000 nireco ratio
Mon, 08 Dec 2008 22:57:01 +0000 nireco kills, deaths and weapon name is displayed in right place
Mon, 08 Dec 2008 22:23:14 +0000 nireco Can't go under downbar
Mon, 08 Dec 2008 21:54:04 +0000 nireco value_between now puts small map in the center, or at least should
Mon, 08 Dec 2008 21:49:54 +0000 nireco better colors on downbar
Mon, 08 Dec 2008 21:20:55 +0000 nireco info box
Mon, 08 Dec 2008 21:18:08 +0000 terom make Input have its own timer, and add key-repeat handling, and fix some warnings
Mon, 08 Dec 2008 12:02:20 +0000 terom compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
Mon, 08 Dec 2008 00:36:24 +0000 saiam Tried to take input tick into account in updatePosition but it still doesn't seem to work
Sun, 07 Dec 2008 21:58:34 +0000 terom increase the map size and control the camera to always have the screen full of terrain
Sun, 07 Dec 2008 18:23:18 +0000 nireco scrolling looks like it works
Sat, 06 Dec 2008 23:29:06 +0000 terom code cleanup
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 21:35:36 +0000 terom better input handling
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Fri, 05 Dec 2008 12:21:06 +0000 nireco Weapon.cc&hh
Thu, 04 Dec 2008 23:28:52 +0000 terom implement a new tick-timer that doesn't suck
Thu, 04 Dec 2008 21:10:41 +0000 saiam Jeejee, hirvee hinaus ohi toistaseks.
Thu, 04 Dec 2008 19:53:16 +0000 ekku kaikki hajoo
Wed, 03 Dec 2008 19:16:32 +0000 terom that's not a prototype anymore... at least it shouldn't be