src/PhysicsWorld.cc
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tue, 09 Dec 2008 02:46:51 +0000 nireco cleaned object-object collision detection in PhysicsWorld.cc:tick
Mon, 08 Dec 2008 18:12:43 +0000 terom suicide key and respawning
Mon, 08 Dec 2008 16:01:49 +0000 nireco some collisions on PhysicsWorld::tick
Mon, 08 Dec 2008 12:02:20 +0000 terom compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Fri, 05 Dec 2008 00:30:59 +0000 saiam Digging now uses projectiles.
Thu, 04 Dec 2008 23:28:52 +0000 terom implement a new tick-timer that doesn't suck
Thu, 04 Dec 2008 22:59:13 +0000 saiam Removed one memory leak.
Thu, 04 Dec 2008 22:02:20 +0000 terom rename Shot -> Projectile
Thu, 04 Dec 2008 19:53:59 +0000 ekku Hajotetaan lis??