diff -r 41fd46cffc52 -r 106aaf6eadfe src/Graphics/PlayerInfo.cc --- a/src/Graphics/PlayerInfo.cc Wed Jan 21 01:57:24 2009 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,117 +0,0 @@ - -#include "PlayerInfo.hh" - -#include - -namespace graphics -{ - -void PlayerInfo::draw (Display *display) { - CL_GraphicContext *gc = display->get_gc(); - - // draw status info at bottom of display - gc->fill_rect( - CL_Rect(area.left, area.top, area.right, area.bottom), - CL_Gradient( - CL_Color(0, 0, 0), - CL_Color(50, 50, 50), - CL_Color(50, 50, 50, 150), - CL_Color(100, 100, 100, 200) - ) - ); - - // Health - gc->draw_rect( - CL_Rect( - area.left + 9, - area.top + 9, - area.left + 11 + 100 * bar_length, - area.top + 31 - ), - CL_Color(150, 150, 150) - ); - - gc->fill_rect( - CL_Rect( - area.left + 10, - area.top + 10, - area.left + 10 + (int) (p->getHealthPercent() * bar_length), - area.top + 30 - ), - CL_Gradient( - CL_Color(200, 0, 0), - CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0), - CL_Color(200, 0, 0), - CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0) - ) - ); - - // stats - kills - std::stringstream sskills; - sskills << "Kills: " << p->getKills(); - getSimpleFont().draw( - area.left + 20 + 100 * bar_length, - area.top + 10, - sskills.str(), - get_gc() - ); - - // stats - deaths - std::stringstream ssdeaths; - ssdeaths << "Deaths: " << p->getDeaths(); - getSimpleFont().draw( - area.left + 20 + 100 * bar_length, - area.top + 30, - ssdeaths.str(), - get_gc() - ); - - // stats - ratio - std::stringstream ssratio; - ssratio << "Ratio: " << (p->getKills()+1) / (p->getDeaths()+1); - getSimpleFont().draw( - area.left + 20 + 100 * bar_length, - area.top + 50, - ssratio.str(), - get_gc() - ); - - - // Weapon clip / reloading - gc->draw_rect( - CL_Rect( - area.left + 9, - area.top + 69, - area.left + 11 + 100 * bar_length, - area.top + 91 - ), - CL_Color(150, 150, 150) - ); - - gc->fill_rect( - CL_Rect( - area.left + 10, - area.top + 70, - area.left + 10 + (100 - (int) (p->getCurrentWeapon()->getReloadTimer() * 100 / p->getCurrentWeapon()->getReloadTime())) * bar_length, - area.top + 90 - ), - CL_Gradient( - CL_Color(100, 100, 0), - CL_Color(100, 100, 0), - CL_Color(100, 100, 0), - CL_Color(100, 100, 100) - ) - ); - - // current weapon name - getSimpleFont().draw( - area.left + 20 + 100 * bar_length, - area.top + 70, - p->getCurrentWeapon()->getName(), - get_gc() - ); -} - - - -}