# HG changeset patch # User terom # Date 1225917584 0 # Node ID 2de58a6d039556a97b5844349994ac2b605e7620 # Parent 61ac44ae0fe65c002b705c25918ca976d52bf9b2 fix to mostly compile diff -r 61ac44ae0fe6 -r 2de58a6d0395 src/proto2/CMakeLists.txt --- a/src/proto2/CMakeLists.txt Tue Nov 04 22:29:18 2008 +0000 +++ b/src/proto2/CMakeLists.txt Wed Nov 05 20:39:44 2008 +0000 @@ -22,8 +22,8 @@ # Assumes the project generates only one executable. If you need more, you'll need to alter # the script and replace ${PROJECT_SHORT_NAME} by executable name. -add_executable("${PROJECT_SHORT_NAME}/proto2" ${SOURCES}) -target_link_libraries("${PROJECT_SHORT_NAME}/proto2" ${LIBS}) -install(TARGETS "${PROJECT_SHORT_NAME}/proto2" DESTINATION bin) +add_executable("${PROJECT_SHORT_NAME}-p2" ${SOURCES}) +target_link_libraries("${PROJECT_SHORT_NAME}-p2" ${LIBS}) +install(TARGETS "${PROJECT_SHORT_NAME}-p2" DESTINATION bin) diff -r 61ac44ae0fe6 -r 2de58a6d0395 src/proto2/GameState.hh --- a/src/proto2/GameState.hh Tue Nov 04 22:29:18 2008 +0000 +++ b/src/proto2/GameState.hh Wed Nov 05 20:39:44 2008 +0000 @@ -47,6 +47,10 @@ Dimension map_dimensions; std::list player_list; + GameState (void) : map_dimensions(800, 640) { + + } + LocalPlayer &getLocalPlayer (void) { // XXX: jotain } diff -r 61ac44ae0fe6 -r 2de58a6d0395 src/proto2/Network.hh --- a/src/proto2/Network.hh Tue Nov 04 22:29:18 2008 +0000 +++ b/src/proto2/Network.hh Wed Nov 05 20:39:44 2008 +0000 @@ -3,8 +3,8 @@ #include -#define NETWORK_PORT_STR "9338" -#define NETWORK_PACKET_MAX 1280 +const uint16_t NETWORK_PORT = 9338; +const uint16_t NETWORK_PACKET_MAX = 1280; class NetworkBase { protected: diff -r 61ac44ae0fe6 -r 2de58a6d0395 src/proto2/NetworkServer.cc --- a/src/proto2/NetworkServer.cc Tue Nov 04 22:29:18 2008 +0000 +++ b/src/proto2/NetworkServer.cc Wed Nov 05 20:39:44 2008 +0000 @@ -2,6 +2,8 @@ #include +#include + NetworkServer::NetworkServer (GameState *state, const CL_IPAddress &listen_ip) : NetworkBase(), state(state) { socket.bind(listen_ip); socket.listen(NETWORK_SERVER_BACKLOG); @@ -10,17 +12,17 @@ listener.add_trigger(socket.get_read_trigger()); // bind slot for recv - slot_on_recv = socket.sig_read_triggered.connect(this, &NetworkServer::_onRecv); + slot_on_recv = socket.sig_read_triggered().connect(this, &NetworkServer::_onRecv); } -static NetworkServer *NetworkServer::newServer (void) { +NetworkServer *NetworkServer::newServer (void) { GameState *state = new GameState(/* XXX */); - CL_IPAddress listen_ip(NETWORK_PORT_STR); + CL_IPAddress listen_ip(NETWORK_PORT); return new NetworkServer(state, listen_ip); } -void run (void) { +void NetworkServer::run (void) { bool isRunning = true; while (isRunning) { @@ -32,10 +34,10 @@ void NetworkServer::_onRecv (void) { char buf[NETWORK_PACKET_MAX]; - CL_Socket src; + CL_IPAddress src; int ret; - ret = socket.recv(buf, NETWORK_PACKET_MAX, src); + ret = socket.recv((void*) buf, NETWORK_PACKET_MAX, src); std::cout << src.get_address() << ":" << src.get_port() << " <- " << std::string(buf, NETWORK_PACKET_MAX) << std::endl; } @@ -44,10 +46,6 @@ } -void NetworkServerClient::_onRecv (void) { - -} - void runNetworkServer (void) { NetworkServer *server = NULL; @@ -56,6 +54,11 @@ } int main (int argc, char **argv) { + // setup ClanLib components + CL_SetupCore setup_core; + CL_SetupNetwork setup_network; + + // create the gamestate and run the server runNetworkServer(); return 0;